Alchemist's Doom

ItemSCCp. 1792014unknown
Type
G
Rarity
unknown
Weight
1 lb.

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's doom as an improvised weapon. On a hit, the target takes 7 (2d6) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

Raw data
{
  "name": "Alchemist's Doom",
  "page": 179,
  "type": "G",
  "__prop": "item",
  "rarity": "unknown",
  "source": "SCC",
  "weight": 1,
  "_isCopy": true,
  "entries": [
    "This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's doom as an improvised weapon. On a hit, the target takes 7 ({@damage 2d6}) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames."
  ],
  "miscTags": [
    "CNS"
  ],
  "_category": "Other",
  "_entryType": "adventuring gear",
  "_textTypes": [
    "adventuring gear"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_entrySubType": "",
  "_attunementCategory": "No Attunement Required"
}