Adamantine Weapon

ItemXGEp. 782014unknown
Type
GV|DMG
Rarity
unknown

Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.

The adamantine version of a melee weapon costs 500 gp more than the normal version, whether the weapon is made of the metal or coated with it.

Raw data
{
  "name": "Adamantine Weapon",
  "page": 78,
  "tier": "major",
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "unknown",
  "source": "XGE",
  "edition": "classic",
  "entries": [
    "Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.",
    "The adamantine version of a melee weapon costs 500 gp more than the normal version, whether the weapon is made of the metal or coated with it."
  ],
  "excludes": {
    "net": true
  },
  "inherits": {
    "page": 78,
    "tier": "major",
    "rarity": "unknown",
    "source": "XGE",
    "entries": [
      "Whenever you hit an object with this weapon, the hit is a critical hit."
    ],
    "namePrefix": "Adamantine ",
    "reprintedAs": [
      "Adamantine Weapon|XDMG"
    ],
    "valueExpression": "[[baseItem.value]] + 50000"
  },
  "requires": [
    {
      "weapon": true
    }
  ],
  "variants": [
    {
      "base": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Antimatter Rifle",
        "page": 268,
        "type": "R",
        "range": "120/360",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "DMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "N",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Antimatter Rifle|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "QftIS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Adamantine Antimatter Rifle",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "120/360",
        "__prop": "item",
        "rarity": "unknown",
        "reload": 2,
        "source": "XGE",
        "weapon": true,
        "weight": 10,
        "dmgType": "N",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "baseItem": "antimatter rifle|dmg",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Antimatter Rifle",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Antimatter Rifle|Dmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Automatic Pistol",
        "page": 268,
        "type": "R",
        "range": "50/150",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 15,
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Semiautomatic Pistol|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Adamantine Automatic Pistol",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "50/150",
        "__prop": "item",
        "rarity": "unknown",
        "reload": 15,
        "source": "XGE",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "automatic pistol|dmg",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_baseName": "Automatic Pistol",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Automatic Pistol|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Automatic Rifle",
        "page": 268,
        "type": "R",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "DMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "BF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Automatic Rifle|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "A weapon that has the burst fire property can make a single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a {@dc 15} Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Adamantine Automatic Rifle",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "80/240",
        "__prop": "item",
        "rarity": "unknown",
        "reload": 30,
        "source": "XGE",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "automatic rifle|dmg",
        "property": [
          "AF|DMG",
          "BF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Automatic Rifle",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Automatic Rifle|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "A weapon that has the burst fire property can make a single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a {@dc 15} Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "axe": true,
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe",
        "page": 149,
        "type": "M",
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Battleaxe|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Adamantine Battleaxe",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 51000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "battleaxe|phb",
        "property": [
          "V"
        ],
        "_baseName": "Battleaxe",
        "_category": "Specific Variant",
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Battleaxe|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1",
        "name": "Blowgun",
        "page": 149,
        "type": "R",
        "range": "25/100",
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "blowgun needle|phb",
        "property": [
          "A",
          "LD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Blowgun|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1",
        "name": "Adamantine Blowgun",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "25/100",
        "value": 51000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "blowgun needle|phb",
        "baseItem": "blowgun|phb",
        "property": [
          "A",
          "LD"
        ],
        "_baseName": "Blowgun",
        "_category": "Specific Variant",
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Blowgun|Phb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "club": true,
        "dmg1": "1d4",
        "name": "Club",
        "page": 149,
        "type": "M",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Club|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "GoS",
          "KftGV",
          "TftYP-AtG",
          "WDH"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d4",
        "name": "Adamantine Club",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 50010,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "club|phb",
        "property": [
          "L"
        ],
        "_baseName": "Club",
        "_category": "Specific Variant",
        "_baseValue": 10,
        "_entryType": "weapon ({@item Club|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Dagger",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "value": 200,
        "__prop": "baseitem",
        "dagger": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Dagger|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "BGDIA",
          "CM",
          "CoS",
          "DoSI",
          "DSotDQ",
          "GoS",
          "IDRotF",
          "JttRC",
          "PaBTSO",
          "QftIS",
          "TftYP-TSC",
          "ToFW",
          "VEoR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Dagger",
        "page": 78,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "value": 50200,
        "__prop": "item",
        "dagger": true,
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "dagger|phb",
        "property": [
          "F",
          "L",
          "T"
        ],
        "_baseName": "Dagger",
        "_category": "Specific Variant",
        "_baseValue": 200,
        "_entryType": "weapon ({@item Dagger|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Dart",
        "page": 149,
        "type": "R",
        "range": "20/60",
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 0.25,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Dart|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Dart",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "20/60",
        "value": 50005,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 0.25,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "dart|phb",
        "property": [
          "F",
          "T"
        ],
        "_baseName": "Dart",
        "_category": "Specific Variant",
        "_baseValue": 5,
        "_entryType": "weapon ({@item Dart|Phb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
        "type": "M",
        "sword": true,
        "value": 10000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ERLW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d4",
        "name": "Adamantine Double-Bladed Scimitar",
        "page": 78,
        "tier": "major",
        "type": "M",
        "sword": true,
        "value": 60000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
        "property": [
          "S",
          "2H"
        ],
        "_baseName": "Double-Bladed Scimitar",
        "_category": "Specific Variant",
        "_baseValue": 10000,
        "_entryType": "weapon ({@item Double-Bladed Scimitar|Erlw})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
          },
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Flail",
        "page": 149,
        "type": "M",
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Flail|XPHB"
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS",
          "TftYP-AtG"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Adamantine Flail",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 51000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "flail|phb",
        "_baseName": "Flail",
        "_category": "Specific Variant",
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Flail|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d10",
        "name": "Glaive",
        "page": 149,
        "type": "M",
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "polearm": true,
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Glaive|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "GoS",
          "SCC-ARiR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Adamantine Glaive",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 52000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "polearm": true,
        "_baseSrd": true,
        "baseItem": "glaive|phb",
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_baseName": "Glaive",
        "_category": "Specific Variant",
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Glaive|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "axe": true,
        "srd": true,
        "dmg1": "1d12",
        "name": "Greataxe",
        "page": 149,
        "type": "M",
        "value": 3000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Greataxe|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "PaBTSO",
          "RMBRE",
          "TftYP-AtG",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Adamantine Greataxe",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 53000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "greataxe|phb",
        "property": [
          "H",
          "2H"
        ],
        "_baseName": "Greataxe",
        "_category": "Specific Variant",
        "_baseValue": 3000,
        "_entryType": "weapon ({@item Greataxe|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "club": true,
        "dmg1": "1d8",
        "name": "Greatclub",
        "page": 149,
        "type": "M",
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Greatclub|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d8",
        "name": "Adamantine Greatclub",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 50020,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "greatclub|phb",
        "property": [
          "2H"
        ],
        "_baseName": "Greatclub",
        "_category": "Specific Variant",
        "_baseValue": 20,
        "_entryType": "weapon ({@item Greatclub|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "2d6",
        "name": "Greatsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Greatsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "PaBTSO",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Adamantine Greatsword",
        "page": 78,
        "tier": "major",
        "type": "M",
        "sword": true,
        "value": 55000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "greatsword|phb",
        "property": [
          "H",
          "2H"
        ],
        "_baseName": "Greatsword",
        "_category": "Specific Variant",
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d10",
        "name": "Halberd",
        "page": 149,
        "type": "M",
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "polearm": true,
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Halberd|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "KftGV",
          "VEoR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Adamantine Halberd",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 52000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "polearm": true,
        "_baseSrd": true,
        "baseItem": "halberd|phb",
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_baseName": "Halberd",
        "_category": "Specific Variant",
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Halberd|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Hand Crossbow",
        "page": 149,
        "type": "R",
        "range": "30/120",
        "value": 7500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "L",
          "LD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Hand Crossbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "VEoR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Adamantine Hand Crossbow",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "30/120",
        "value": 57500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "crossbow bolt|phb",
        "baseItem": "hand crossbow|phb",
        "crossbow": true,
        "property": [
          "A",
          "L",
          "LD"
        ],
        "_baseName": "Hand Crossbow",
        "_category": "Specific Variant",
        "_baseValue": 7500,
        "_entryType": "weapon ({@item Hand Crossbow|Phb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "axe": true,
        "srd": true,
        "dmg1": "1d6",
        "name": "Handaxe",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "L",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Handaxe|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "TftYP-TFoF"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Adamantine Handaxe",
        "page": 78,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "value": 50500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "handaxe|phb",
        "property": [
          "L",
          "T"
        ],
        "_baseName": "Handaxe",
        "_category": "Specific Variant",
        "_baseValue": 500,
        "_entryType": "weapon ({@item Handaxe|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d10",
        "name": "Heavy Crossbow",
        "page": 149,
        "type": "R",
        "range": "100/400",
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "H",
          "LD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Heavy Crossbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "IDRotF",
          "KftGV",
          "PaBTSO",
          "SCC-ARiR",
          "TTP"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Adamantine Heavy Crossbow",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "100/400",
        "value": 55000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "crossbow bolt|phb",
        "baseItem": "heavy crossbow|phb",
        "crossbow": true,
        "property": [
          "A",
          "H",
          "LD",
          "2H"
        ],
        "_baseName": "Heavy Crossbow",
        "_category": "Specific Variant",
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Heavy Crossbow|Phb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Hooked Shortspear",
        "page": 224,
        "type": "M",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Hooked Shortspear",
        "page": 78,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "baseItem": "hooked shortspear|oota",
        "property": [
          "L"
        ],
        "_baseName": "Hooked Shortspear",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Hooked Shortspear|Oota})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hooked Shortspear|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hoopak",
        "page": 188,
        "type": "M",
        "range": "40/160",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DSotDQ",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Adamantine Hoopak",
        "page": 78,
        "tier": "major",
        "type": "M",
        "range": "40/160",
        "value": 50010,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "baseItem": "hoopak|dsotdq",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_baseName": "Hoopak",
        "_category": "Specific Variant",
        "_baseValue": 10,
        "_entryType": "weapon ({@item Hoopak|Dsotdq})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "DSotDQ",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hoopak|DSotDQ|base item} can be found in Dragonlance: Shadow of the Dragon Queen, page 188.}"
          },
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Hunting Rifle",
        "page": 268,
        "type": "R",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 5,
        "source": "DMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Hunting Rifle|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Adamantine Hunting Rifle",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "80/240",
        "__prop": "item",
        "rarity": "unknown",
        "reload": 5,
        "source": "XGE",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "hunting rifle|dmg",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Hunting Rifle",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Hunting Rifle|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Javelin",
        "page": 149,
        "type": "M",
        "range": "30/120",
        "spear": true,
        "value": 50,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Javelin|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "DSotDQ",
          "GoS",
          "IDRotF",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Adamantine Javelin",
        "page": 78,
        "tier": "major",
        "type": "M",
        "range": "30/120",
        "spear": true,
        "value": 50050,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "javelin|phb",
        "property": [
          "T"
        ],
        "_baseName": "Javelin",
        "_category": "Specific Variant",
        "_baseValue": 50,
        "_entryType": "weapon ({@item Javelin|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d12",
        "name": "Lance",
        "page": 149,
        "type": "M",
        "lance": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "classic",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
            ]
          }
        ],
        "property": [
          "R",
          "S"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Lance|XPHB"
        ],
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d12",
        "name": "Adamantine Lance",
        "page": 78,
        "tier": "major",
        "type": "M",
        "lance": true,
        "value": 51000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "classic",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
            ]
          }
        ],
        "_baseSrd": true,
        "baseItem": "lance|phb",
        "property": [
          "R",
          "S"
        ],
        "_baseName": "Lance",
        "_category": "Specific Variant",
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Lance|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Laser Pistol",
        "page": 268,
        "type": "R",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 50,
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "R",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Laser Pistol|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "QftIS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Adamantine Laser Pistol",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "40/120",
        "__prop": "item",
        "rarity": "unknown",
        "reload": 50,
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "R",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "baseItem": "laser pistol|dmg",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_baseName": "Laser Pistol",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Laser Pistol|Dmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Laser Rifle",
        "page": 268,
        "type": "R",
        "range": "100/300",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "DMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "R",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Laser Rifle|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "QftIS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Adamantine Laser Rifle",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "100/300",
        "__prop": "item",
        "rarity": "unknown",
        "reload": 30,
        "source": "XGE",
        "weapon": true,
        "weight": 7,
        "dmgType": "R",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "baseItem": "laser rifle|dmg",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Laser Rifle",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Laser Rifle|Dmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Light Crossbow",
        "page": 149,
        "type": "R",
        "range": "80/320",
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "LD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Light Crossbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CoS",
          "GoS",
          "IDRotF",
          "KftGV",
          "PaBTSO",
          "TftYP-AtG",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Adamantine Light Crossbow",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "80/320",
        "value": 52500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "crossbow bolt|phb",
        "baseItem": "light crossbow|phb",
        "crossbow": true,
        "property": [
          "A",
          "LD",
          "2H"
        ],
        "_baseName": "Light Crossbow",
        "_category": "Specific Variant",
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Light Crossbow|Phb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Light Hammer",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "value": 200,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "L",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Light Hammer|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Light Hammer",
        "page": 78,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "value": 50200,
        "__prop": "item",
        "hammer": true,
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "light hammer|phb",
        "property": [
          "L",
          "T"
        ],
        "_baseName": "Light Hammer",
        "_category": "Specific Variant",
        "_baseValue": 200,
        "_entryType": "weapon ({@item Light Hammer|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Light Repeating Crossbow",
        "page": 224,
        "type": "R",
        "range": "40/160",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Adamantine Light Repeating Crossbow",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "40/160",
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "baseItem": "light repeating crossbow|oota",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "_baseName": "Light Repeating Crossbow",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Light Repeating Crossbow|Oota})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Light Repeating Crossbow|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "bow": true,
        "srd": true,
        "dmg1": "1d8",
        "name": "Longbow",
        "page": 149,
        "type": "R",
        "range": "150/600",
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "arrow|phb",
        "property": [
          "A",
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Longbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "LK",
          "TftYP-TSC",
          "WDH"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bow": true,
        "dmg1": "1d8",
        "name": "Adamantine Longbow",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "150/600",
        "value": 55000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "arrow|phb",
        "baseItem": "longbow|phb",
        "property": [
          "A",
          "H",
          "2H"
        ],
        "_baseName": "Longbow",
        "_category": "Specific Variant",
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Longbow|Phb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Longsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "DSotDQ",
          "GoS",
          "IDRotF",
          "KftGV",
          "LK",
          "LoX",
          "PaBTSO",
          "QftIS",
          "RMBRE",
          "TftYP-TSC",
          "US",
          "VEoR",
          "WDH",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Adamantine Longsword",
        "page": 78,
        "tier": "major",
        "type": "M",
        "sword": true,
        "value": 51500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "longsword|phb",
        "property": [
          "V"
        ],
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "mace": true,
        "name": "Mace",
        "page": 149,
        "type": "M",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Mace|XPHB"
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "QftIS",
          "VEoR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Adamantine Mace",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 50500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "mace|phb",
        "_baseName": "Mace",
        "_category": "Specific Variant",
        "_baseValue": 500,
        "_entryType": "weapon ({@item Mace|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "2d6",
        "name": "Maul",
        "page": 149,
        "type": "M",
        "value": 1000,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Maul|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "RMBRE",
          "SCC-ARiR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Adamantine Maul",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 51000,
        "__prop": "item",
        "hammer": true,
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "maul|phb",
        "property": [
          "H",
          "2H"
        ],
        "_baseName": "Maul",
        "_category": "Specific Variant",
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Maul|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar",
        "page": 149,
        "type": "M",
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Morningstar|XPHB"
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS",
          "GoS",
          "PaBTSO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Adamantine Morningstar",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 51500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "morningstar|phb",
        "_baseName": "Morningstar",
        "_category": "Specific Variant",
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Morningstar|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "renaissance",
        "dmg1": "1d12",
        "name": "Musket",
        "page": 268,
        "type": "R",
        "range": "40/120",
        "value": 50000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "renaissance bullet",
        "property": [
          "AF|DMG",
          "LD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "renaissance",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Musket|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS",
          "LoX"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "renaissance",
        "dmg1": "1d12",
        "name": "Adamantine Musket",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "40/120",
        "value": 100000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 10,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "renaissance bullet",
        "baseItem": "musket|dmg",
        "property": [
          "AF|DMG",
          "LD",
          "2H"
        ],
        "_baseName": "Musket",
        "_category": "Specific Variant",
        "_baseValue": 50000,
        "_entryType": "weapon ({@item Musket|Dmg})",
        "_textTypes": [
          "renaissance",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d10",
        "name": "Pike",
        "page": 149,
        "type": "M",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Pike|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "KftGV"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Adamantine Pike",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 50500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "pike|phb",
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_baseName": "Pike",
        "_category": "Specific Variant",
        "_baseValue": 500,
        "_entryType": "weapon ({@item Pike|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "renaissance",
        "dmg1": "1d10",
        "name": "Pistol",
        "page": 268,
        "type": "R",
        "range": "30/90",
        "value": 25000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "renaissance bullet",
        "property": [
          "AF|DMG",
          "LD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "renaissance",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Pistol|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "HoL",
          "LoX"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "renaissance",
        "dmg1": "1d10",
        "name": "Adamantine Pistol",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "30/90",
        "value": 75000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "renaissance bullet",
        "baseItem": "pistol|dmg",
        "property": [
          "AF|DMG",
          "LD"
        ],
        "_baseName": "Pistol",
        "_category": "Specific Variant",
        "_baseValue": 25000,
        "_entryType": "weapon ({@item Pistol|Dmg})",
        "_textTypes": [
          "renaissance",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Quarterstaff",
        "page": 149,
        "type": "M",
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Quarterstaff|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CM",
          "PaBTSO",
          "TTP",
          "WDH"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Adamantine Quarterstaff",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 50020,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "quarterstaff|phb",
        "property": [
          "V"
        ],
        "_baseName": "Quarterstaff",
        "_category": "Specific Variant",
        "_baseValue": 20,
        "_entryType": "weapon ({@item Quarterstaff|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Rapier|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "DitLCoT",
          "QftIS",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Adamantine Rapier",
        "page": 78,
        "tier": "major",
        "type": "M",
        "sword": true,
        "value": 52500,
        "__prop": "item",
        "rapier": true,
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "rapier|phb",
        "property": [
          "F"
        ],
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Revolver",
        "page": 268,
        "type": "R",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 6,
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Revolver|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Adamantine Revolver",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "40/120",
        "__prop": "item",
        "rarity": "unknown",
        "reload": 6,
        "source": "XGE",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "revolver|dmg",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_baseName": "Revolver",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Revolver|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Scimitar|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "KftGV",
          "RMBRE",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Adamantine Scimitar",
        "page": 78,
        "tier": "major",
        "type": "M",
        "sword": true,
        "value": 52500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "scimitar|phb",
        "property": [
          "F",
          "L"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "bow": true,
        "srd": true,
        "dmg1": "1d6",
        "name": "Shortbow",
        "page": 149,
        "type": "R",
        "range": "80/320",
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "arrow|phb",
        "property": [
          "A",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Shortbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CRCotN",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bow": true,
        "dmg1": "1d6",
        "name": "Adamantine Shortbow",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "80/320",
        "value": 52500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "arrow|phb",
        "baseItem": "shortbow|phb",
        "property": [
          "A",
          "2H"
        ],
        "_baseName": "Shortbow",
        "_category": "Specific Variant",
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Shortbow|Phb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Shortsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "IDRotF",
          "KftGV",
          "PaBTSO",
          "US",
          "VEoR",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Adamantine Shortsword",
        "page": 78,
        "tier": "major",
        "type": "M",
        "sword": true,
        "value": 51000,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "shortsword|phb",
        "property": [
          "F",
          "L"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Shotgun",
        "page": 268,
        "type": "R",
        "range": "30/90",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "DMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Shotgun|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Adamantine Shotgun",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "30/90",
        "__prop": "item",
        "rarity": "unknown",
        "reload": 2,
        "source": "XGE",
        "weapon": true,
        "weight": 7,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "shotgun|dmg",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Shotgun",
        "_category": "Specific Variant",
        "_entryType": "weapon ({@item Shotgun|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_baseSource": "DMG",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Sickle",
        "page": 149,
        "type": "M",
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Sickle|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Sickle",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 50100,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "sickle|phb",
        "property": [
          "L"
        ],
        "_baseName": "Sickle",
        "_category": "Specific Variant",
        "_baseValue": 100,
        "_entryType": "weapon ({@item Sickle|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Sling",
        "page": 149,
        "type": "R",
        "range": "30/120",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "ammoType": "sling bullet|phb",
        "property": [
          "A"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Sling|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Sling",
        "page": 78,
        "tier": "major",
        "type": "R",
        "range": "30/120",
        "value": 50010,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "sling bullet|phb",
        "baseItem": "sling|phb",
        "property": [
          "A"
        ],
        "_baseName": "Sling",
        "_category": "Specific Variant",
        "_baseValue": 10,
        "_entryType": "weapon ({@item Sling|Phb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Spear",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "spear": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "T",
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Spear|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CRCotN",
          "DSotDQ",
          "GoS",
          "LK",
          "PaBTSO",
          "QftIS",
          "SCC-ARiR",
          "TftYP-AtG",
          "TftYP-TSC",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Adamantine Spear",
        "page": 78,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "spear": true,
        "value": 50100,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "spear|phb",
        "property": [
          "T",
          "V"
        ],
        "_baseName": "Spear",
        "_category": "Specific Variant",
        "_baseValue": 100,
        "_entryType": "weapon ({@item Spear|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Trident",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "T",
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Trident|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "GoS",
          "TTP"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Adamantine Trident",
        "page": 78,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "value": 50500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "trident|phb",
        "property": [
          "T",
          "V"
        ],
        "_baseName": "Trident",
        "_category": "Specific Variant",
        "_baseValue": 500,
        "_entryType": "weapon ({@item Trident|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "War Pick",
        "page": 149,
        "type": "M",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "War Pick|XPHB"
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Adamantine War Pick",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 50500,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "war pick|phb",
        "_baseName": "War Pick",
        "_category": "Specific Variant",
        "_baseValue": 500,
        "_entryType": "weapon ({@item War Pick|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer",
        "page": 149,
        "type": "M",
        "value": 1500,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Warhammer|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS",
          "GoS",
          "TftYP-TFoF",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Adamantine Warhammer",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 51500,
        "__prop": "item",
        "hammer": true,
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "warhammer|phb",
        "property": [
          "V"
        ],
        "_baseName": "Warhammer",
        "_category": "Specific Variant",
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Warhammer|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Whip",
        "page": 149,
        "type": "M",
        "value": 200,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "R"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Whip|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Whip",
        "page": 78,
        "tier": "major",
        "type": "M",
        "value": 50200,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "whip|phb",
        "property": [
          "F",
          "R"
        ],
        "_baseName": "Whip",
        "_category": "Specific Variant",
        "_baseValue": 200,
        "_entryType": "weapon ({@item Whip|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Yklwa",
        "page": 32,
        "type": "M",
        "range": "10/30",
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ToA",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "property": [
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Adamantine Yklwa",
        "page": 78,
        "tier": "major",
        "type": "M",
        "range": "10/30",
        "value": 50100,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "baseItem": "yklwa|toa",
        "property": [
          "T"
        ],
        "_baseName": "Yklwa",
        "_category": "Specific Variant",
        "_baseValue": 100,
        "_entryType": "weapon ({@item Yklwa|Toa})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_baseSource": "ToA",
        "_isEnhanced": true,
        "reprintedAs": [
          "Adamantine Weapon|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Yklwa|ToA|base item} can be found in Tomb of Annihilation, page 32.}"
          },
          "Whenever you hit an object with this weapon, the hit is a critical hit.",
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XGE"
        },
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      }
    }
  ],
  "_category": "Generic Variant",
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "reprintedAs": [
    "Adamantine Weapon|XDMG"
  ],
  "_fullEntries": [
    "Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.",
    "The adamantine version of a melee weapon costs 500 gp more than the normal version, whether the weapon is made of the metal or coated with it.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Antimatter Rifle|DMG} ({@item Adamantine Antimatter Rifle|XGE})",
              "{@item Automatic Pistol|DMG} ({@item Adamantine Automatic Pistol|XGE})",
              "{@item Automatic Rifle|DMG} ({@item Adamantine Automatic Rifle|XGE})",
              "{@item Battleaxe|PHB} ({@item Adamantine Battleaxe|XGE})",
              "{@item Blowgun|PHB} ({@item Adamantine Blowgun|XGE})",
              "{@item Club|PHB} ({@item Adamantine Club|XGE})",
              "{@item Dagger|PHB} ({@item Adamantine Dagger|XGE})",
              "{@item Dart|PHB} ({@item Adamantine Dart|XGE})",
              "{@item Double-Bladed Scimitar|ERLW} ({@item Adamantine Double-Bladed Scimitar|XGE})",
              "{@item Flail|PHB} ({@item Adamantine Flail|XGE})",
              "{@item Glaive|PHB} ({@item Adamantine Glaive|XGE})",
              "{@item Greataxe|PHB} ({@item Adamantine Greataxe|XGE})",
              "{@item Greatclub|PHB} ({@item Adamantine Greatclub|XGE})",
              "{@item Greatsword|PHB} ({@item Adamantine Greatsword|XGE})",
              "{@item Halberd|PHB} ({@item Adamantine Halberd|XGE})",
              "{@item Hand Crossbow|PHB} ({@item Adamantine Hand Crossbow|XGE})",
              "{@item Handaxe|PHB} ({@item Adamantine Handaxe|XGE})",
              "{@item Heavy Crossbow|PHB} ({@item Adamantine Heavy Crossbow|XGE})",
              "{@item Hooked Shortspear|OotA} ({@item Adamantine Hooked Shortspear|XGE})",
              "{@item Hoopak|DSotDQ} ({@item Adamantine Hoopak|XGE})",
              "{@item Hunting Rifle|DMG} ({@item Adamantine Hunting Rifle|XGE})",
              "{@item Javelin|PHB} ({@item Adamantine Javelin|XGE})",
              "{@item Lance|PHB} ({@item Adamantine Lance|XGE})",
              "{@item Laser Pistol|DMG} ({@item Adamantine Laser Pistol|XGE})",
              "{@item Laser Rifle|DMG} ({@item Adamantine Laser Rifle|XGE})",
              "{@item Light Crossbow|PHB} ({@item Adamantine Light Crossbow|XGE})",
              "{@item Light Hammer|PHB} ({@item Adamantine Light Hammer|XGE})",
              "{@item Light Repeating Crossbow|OotA} ({@item Adamantine Light Repeating Crossbow|XGE})",
              "{@item Longbow|PHB} ({@item Adamantine Longbow|XGE})",
              "{@item Longsword|PHB} ({@item Adamantine Longsword|XGE})",
              "{@item Mace|PHB} ({@item Adamantine Mace|XGE})",
              "{@item Maul|PHB} ({@item Adamantine Maul|XGE})",
              "{@item Morningstar|PHB} ({@item Adamantine Morningstar|XGE})",
              "{@item Musket|DMG} ({@item Adamantine Musket|XGE})",
              "{@item Pike|PHB} ({@item Adamantine Pike|XGE})",
              "{@item Pistol|DMG} ({@item Adamantine Pistol|XGE})",
              "{@item Quarterstaff|PHB} ({@item Adamantine Quarterstaff|XGE})",
              "{@item Rapier|PHB} ({@item Adamantine Rapier|XGE})",
              "{@item Revolver|DMG} ({@item Adamantine Revolver|XGE})",
              "{@item Scimitar|PHB} ({@item Adamantine Scimitar|XGE})",
              "{@item Shortbow|PHB} ({@item Adamantine Shortbow|XGE})",
              "{@item Shortsword|PHB} ({@item Adamantine Shortsword|XGE})",
              "{@item Shotgun|DMG} ({@item Adamantine Shotgun|XGE})",
              "{@item Sickle|PHB} ({@item Adamantine Sickle|XGE})",
              "{@item Sling|PHB} ({@item Adamantine Sling|XGE})",
              "{@item Spear|PHB} ({@item Adamantine Spear|XGE})",
              "{@item Trident|PHB} ({@item Adamantine Trident|XGE})",
              "{@item War Pick|PHB} ({@item Adamantine War Pick|XGE})",
              "{@item Warhammer|PHB} ({@item Adamantine Warhammer|XGE})",
              "{@item Whip|PHB} ({@item Adamantine Whip|XGE})",
              "{@item Yklwa|ToA} ({@item Adamantine Yklwa|XGE})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "valueExpression": "[[baseItem.value]] + 50000",
  "_attunementCategory": "No Attunement Required"
}
Adamantine Weapon · Wiki