Adamantine Weapon

ItemXDMGp. 2272024uncommon
Type
GV|XDMG
Rarity
uncommon

This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a Critical Hit.

Raw data
{
  "name": "Adamantine Weapon",
  "page": 227,
  "type": "GV|XDMG",
  "__prop": "magicvariant",
  "rarity": "uncommon",
  "source": "XDMG",
  "entries": [
    "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}."
  ],
  "inherits": {
    "page": 227,
    "rarity": "uncommon",
    "source": "XDMG",
    "entries": [
      "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}."
    ],
    "lootTables": [
      "Armaments - Uncommon|XDMG"
    ],
    "namePrefix": "Adamantine "
  },
  "requires": [
    {
      "type": "A|XPHB"
    },
    {
      "type": "AF|XDMG"
    },
    {
      "type": "M|XPHB"
    }
  ],
  "variants": [
    {
      "base": {
        "name": "Arrow",
        "page": 222,
        "type": "A|XPHB",
        "arrow": true,
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Adamantine Arrow",
        "page": 227,
        "type": "A|XPHB",
        "arrow": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "baseItem": "arrow|xphb",
        "_baseName": "Arrow",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item arrow|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Adamantine Battleaxe",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "battleaxe|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Battleaxe",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Battleaxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "bolt": true,
        "name": "Bolt",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bolt": true,
        "name": "Adamantine Bolt",
        "page": 227,
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "baseItem": "bolt|xphb",
        "_baseName": "Bolt",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item bolt|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "club": true,
        "dmg1": "1d4",
        "name": "Club",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d4",
        "name": "Adamantine Club",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "club|xphb",
        "property": [
          "L|XPHB"
        ],
        "_baseName": "Club",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Club|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Dagger",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "dagger": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-TFV",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Dagger",
        "page": 227,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "dagger": true,
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "dagger|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Dagger",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Dagger|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "name": "Energy Cell",
        "page": 72,
        "type": "AF|XDMG",
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XDMG",
        "weight": 0.5,
        "edition": "one",
        "entries": [],
        "miscTags": [
          "CNS"
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "futuristic",
          "ammunition"
        ],
        "cellEnergy": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "futuristic",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "name": "Adamantine Energy Cell",
        "page": 227,
        "type": "AF|XDMG",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.5,
        "edition": "one",
        "entries": [],
        "baseItem": "energy cell|xdmg",
        "miscTags": [
          "CNS"
        ],
        "_baseName": "Energy Cell",
        "_category": "Specific Variant",
        "_entryType": "ammunition ({@item energy cell|xdmg})",
        "_textTypes": [
          "futuristic",
          "ammunition"
        ],
        "cellEnergy": true,
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "futuristic",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Firearm Bullet",
        "page": 222,
        "type": "A|XPHB",
        "value": 30,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "miscTags": [
          "CNS"
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "bulletFirearm": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Adamantine Firearm Bullet",
        "page": 227,
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "baseItem": "firearm bullet|xphb",
        "miscTags": [
          "CNS"
        ],
        "_baseName": "Firearm Bullet",
        "_category": "Specific Variant",
        "_baseValue": 30,
        "_entryType": "ammunition ({@item firearm bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "",
        "bulletFirearm": true,
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Flail",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Adamantine Flail",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "flail|xphb",
        "_baseName": "Flail",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Flail|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Glaive",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Adamantine Glaive",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "baseItem": "glaive|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Glaive",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Glaive|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Greataxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 3000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Adamantine Greataxe",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "baseItem": "greataxe|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Greataxe",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 3000,
        "_entryType": "weapon ({@item Greataxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "club": true,
        "dmg1": "1d8",
        "name": "Greatclub",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-BD"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d8",
        "name": "Adamantine Greatclub",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "greatclub|xphb",
        "property": [
          "2H|XPHB"
        ],
        "_baseName": "Greatclub",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Greatclub|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Greatsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Adamantine Greatsword",
        "page": 227,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "baseItem": "greatsword|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Greatsword",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Halberd",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Adamantine Halberd",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "baseItem": "halberd|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Halberd",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Halberd|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Handaxe",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Adamantine Handaxe",
        "page": 227,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "handaxe|xphb",
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Handaxe",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Handaxe|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Javelin",
        "page": 215,
        "type": "M|XPHB",
        "range": "30/120",
        "spear": true,
        "srd52": true,
        "value": 50,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Adamantine Javelin",
        "page": 227,
        "type": "M|XPHB",
        "range": "30/120",
        "spear": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "javelin|xphb",
        "property": [
          "T|XPHB"
        ],
        "_baseName": "Javelin",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 50,
        "_entryType": "weapon ({@item Javelin|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Lance",
        "page": 215,
        "type": "M|XPHB",
        "lance": true,
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Adamantine Lance",
        "page": 227,
        "type": "M|XPHB",
        "lance": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "lance|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "_baseName": "Lance",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Lance|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Light Hammer",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Light Hammer",
        "page": 227,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "hammer": true,
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "light hammer|xphb",
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Light Hammer",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Light Hammer|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Adamantine Longsword",
        "page": 227,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "longsword|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Mace",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Adamantine Mace",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "mace|xphb",
        "_baseName": "Mace",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Mace|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Maul",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Adamantine Maul",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "hammer": true,
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "maul|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Maul",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Maul|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Adamantine Morningstar",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "morningstar|xphb",
        "_baseName": "Morningstar",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Morningstar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Needle",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "needleBlowgun": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Adamantine Needle",
        "page": 227,
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "needle|xphb",
        "_baseName": "Needle",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2,
        "_entryType": "ammunition ({@item needle|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "",
        "needleBlowgun": true,
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Pike",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Adamantine Pike",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "pike|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Pike",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Pike|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Quarterstaff",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Adamantine Quarterstaff",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "quarterstaff|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Quarterstaff",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Quarterstaff|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Adamantine Rapier",
        "page": 227,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rapier": true,
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "rapier|xphb",
        "property": [
          "F|XPHB"
        ],
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Adamantine Scimitar",
        "page": 227,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "scimitar|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-SD",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Adamantine Shortsword",
        "page": 227,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "shortsword|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Sickle",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Sickle",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "sickle|xphb",
        "property": [
          "L|XPHB"
        ],
        "_baseName": "Sickle",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Sickle|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Sling Bullet",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 0.2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "bulletSling": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Adamantine Sling Bullet",
        "page": 227,
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "sling bullet|xphb",
        "_baseName": "Sling Bullet",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 0.2,
        "_entryType": "ammunition ({@item sling bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bulletSling": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Spear",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "spear": true,
        "srd52": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Adamantine Spear",
        "page": 227,
        "type": "M|XPHB",
        "range": "20/60",
        "spear": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "spear|xphb",
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_baseName": "Spear",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Spear|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Trident",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Adamantine Trident",
        "page": 227,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "trident|xphb",
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_baseName": "Trident",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Trident|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "War Pick",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Adamantine War Pick",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "war pick|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "War Pick",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item War Pick|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Adamantine Warhammer",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "hammer": true,
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "warhammer|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Warhammer",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Warhammer|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Whip",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Adamantine Whip",
        "page": 227,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "whip|xphb",
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "_baseName": "Whip",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Whip|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Adamantine Weapon",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Adamantine Weapon",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    }
  ],
  "_category": "Generic Variant",
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Armaments - Uncommon|XDMG"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Arrow|XPHB} ({@item Adamantine Arrow|XDMG})",
              "{@item Battleaxe|XPHB} ({@item Adamantine Battleaxe|XDMG})",
              "{@item Bolt|XPHB} ({@item Adamantine Bolt|XDMG})",
              "{@item Club|XPHB} ({@item Adamantine Club|XDMG})",
              "{@item Dagger|XPHB} ({@item Adamantine Dagger|XDMG})",
              "{@item Energy Cell|XDMG} ({@item Adamantine Energy Cell|XDMG})",
              "{@item Firearm Bullet|XPHB} ({@item Adamantine Firearm Bullet|XDMG})",
              "{@item Flail|XPHB} ({@item Adamantine Flail|XDMG})",
              "{@item Glaive|XPHB} ({@item Adamantine Glaive|XDMG})",
              "{@item Greataxe|XPHB} ({@item Adamantine Greataxe|XDMG})",
              "{@item Greatclub|XPHB} ({@item Adamantine Greatclub|XDMG})",
              "{@item Greatsword|XPHB} ({@item Adamantine Greatsword|XDMG})",
              "{@item Halberd|XPHB} ({@item Adamantine Halberd|XDMG})",
              "{@item Handaxe|XPHB} ({@item Adamantine Handaxe|XDMG})",
              "{@item Javelin|XPHB} ({@item Adamantine Javelin|XDMG})",
              "{@item Lance|XPHB} ({@item Adamantine Lance|XDMG})",
              "{@item Light Hammer|XPHB} ({@item Adamantine Light Hammer|XDMG})",
              "{@item Longsword|XPHB} ({@item Adamantine Longsword|XDMG})",
              "{@item Mace|XPHB} ({@item Adamantine Mace|XDMG})",
              "{@item Maul|XPHB} ({@item Adamantine Maul|XDMG})",
              "{@item Morningstar|XPHB} ({@item Adamantine Morningstar|XDMG})",
              "{@item Needle|XPHB} ({@item Adamantine Needle|XDMG})",
              "{@item Pike|XPHB} ({@item Adamantine Pike|XDMG})",
              "{@item Quarterstaff|XPHB} ({@item Adamantine Quarterstaff|XDMG})",
              "{@item Rapier|XPHB} ({@item Adamantine Rapier|XDMG})",
              "{@item Scimitar|XPHB} ({@item Adamantine Scimitar|XDMG})",
              "{@item Shortsword|XPHB} ({@item Adamantine Shortsword|XDMG})",
              "{@item Sickle|XPHB} ({@item Adamantine Sickle|XDMG})",
              "{@item Sling Bullet|XPHB} ({@item Adamantine Sling Bullet|XDMG})",
              "{@item Spear|XPHB} ({@item Adamantine Spear|XDMG})",
              "{@item Trident|XPHB} ({@item Adamantine Trident|XDMG})",
              "{@item War Pick|XPHB} ({@item Adamantine War Pick|XDMG})",
              "{@item Warhammer|XPHB} ({@item Adamantine Warhammer|XDMG})",
              "{@item Whip|XPHB} ({@item Adamantine Whip|XDMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "_valueFromRarity": 40000,
  "_attunementCategory": "No Attunement Required"
}
Adamantine Weapon ยท Wiki