Adamantine Sickle

ItemXDMGp. 2272024uncommon
Type
M|XPHB
Rarity
uncommon
Weight
2 lb.
Damage
1d4 S
Properties
L|XPHB
Mastery
Nick|XPHB
Raw data
{
  "dmg1": "1d4",
  "name": "Adamantine Sickle",
  "page": 227,
  "type": "M|XPHB",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Nick|XPHB"
  ],
  "baseItem": "sickle|xphb",
  "property": [
    "L|XPHB"
  ],
  "_baseName": "Sickle",
  "_category": "Specific Variant",
  "_baseSrd52": true,
  "_baseValue": 100,
  "_entryType": "weapon ({@item Sickle|Xphb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Uncommon|XDMG"
  ],
  "_attunement": null,
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Nick",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
        ]
      }
    }
  ],
  "_variantName": "Adamantine Weapon",
  "_entrySubType": "simple weapon, melee weapon",
  "genericVariant": {
    "name": "Adamantine Weapon",
    "source": "XDMG"
  },
  "weaponCategory": "simple",
  "_valueFromRarity": 40000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "No Attunement Required"
}