- Type
- M|XPHB
- Rarity
- uncommon
- Weight
- 7 lb.
- Damage
- 1d12 S
- Properties
- H|XPHB, 2H|XPHB
- Mastery
- Cleave|XPHB
Adamantine Greataxe
ItemXDMGp. 2272024uncommon
Raw data
{
"axe": true,
"dmg1": "1d12",
"name": "Adamantine Greataxe",
"page": 227,
"type": "M|XPHB",
"__prop": "item",
"rarity": "uncommon",
"source": "XDMG",
"weapon": true,
"weight": 7,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Cleave|XPHB"
],
"baseItem": "greataxe|xphb",
"property": [
"H|XPHB",
"2H|XPHB"
],
"_baseName": "Greataxe",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 3000,
"_entryType": "weapon ({@item Greataxe|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"lootTables": [
"Armaments - Uncommon|XDMG"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Cleave",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
]
}
}
],
"_variantName": "Adamantine Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "Adamantine Weapon",
"source": "XDMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}