Adamantine Battleaxe

ItemXDMGp. 2272024uncommon
Type
M|XPHB
Rarity
uncommon
Weight
4 lb.
Damage
1d8 S (1d10 two-handed)
Properties
V|XPHB
Mastery
Topple|XPHB
Raw data
{
  "axe": true,
  "dmg1": "1d8",
  "dmg2": "1d10",
  "name": "Adamantine Battleaxe",
  "page": 227,
  "type": "M|XPHB",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "XDMG",
  "weapon": true,
  "weight": 4,
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Topple|XPHB"
  ],
  "baseItem": "battleaxe|xphb",
  "property": [
    "V|XPHB"
  ],
  "_baseName": "Battleaxe",
  "_category": "Specific Variant",
  "_baseSrd52": true,
  "_baseValue": 1000,
  "_entryType": "weapon ({@item Battleaxe|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Uncommon|XDMG"
  ],
  "_attunement": null,
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a {@variantrule Critical Hit|XPHB}.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Topple",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
        ]
      }
    }
  ],
  "_variantName": "Adamantine Weapon",
  "_entrySubType": "martial weapon, melee weapon",
  "genericVariant": {
    "name": "Adamantine Weapon",
    "source": "XDMG"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 40000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "No Attunement Required"
}