Adamantine Ammunition

ItemXGEp. 782014unknown
Type
GV|DMG
Rarity
unknown

Ammunition made of or coated with adamantine is unusually effective when used to break objects. Whenever a piece of adamantine ammunition hits an object, the hit is a critical hit.

The adamantine version of ten pieces of ammunition costs 500 gp more than the normal version, whether the ammunition is made of the metal or coated with it.

Raw data
{
  "ammo": true,
  "name": "Adamantine Ammunition",
  "page": 78,
  "tier": "minor",
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "unknown",
  "source": "XGE",
  "entries": [
    "Ammunition made of or coated with adamantine is unusually effective when used to break objects. Whenever a piece of adamantine ammunition hits an object, the hit is a critical hit.",
    "The adamantine version of ten pieces of ammunition costs 500 gp more than the normal version, whether the ammunition is made of the metal or coated with it."
  ],
  "excludes": {
    "cellEnergy": true
  },
  "inherits": {
    "page": 78,
    "tier": "minor",
    "rarity": "unknown",
    "source": "XGE",
    "entries": [
      "Whenever you hit an object using this ammunition, the hit is a critical hit."
    ],
    "namePrefix": "Adamantine "
  },
  "requires": [
    {
      "type": "A"
    },
    {
      "type": "AF|DMG"
    },
    {
      "type": "A|XPHB"
    },
    {
      "type": "AF|XDMG"
    }
  ],
  "variants": [
    {
      "base": {
        "name": "Arrow",
        "page": 222,
        "type": "A|XPHB",
        "arrow": true,
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Adamantine Arrow",
        "page": 78,
        "tier": "minor",
        "type": "A|XPHB",
        "arrow": true,
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "baseItem": "arrow|xphb",
        "_baseName": "Arrow",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item arrow|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "Whenever you hit an object using this ammunition, the hit is a critical hit.",
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_variantName": "Adamantine Ammunition",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Adamantine Ammunition",
          "source": "XGE"
        },
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "bolt": true,
        "name": "Bolt",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bolt": true,
        "name": "Adamantine Bolt",
        "page": 78,
        "tier": "minor",
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "baseItem": "bolt|xphb",
        "_baseName": "Bolt",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item bolt|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "Whenever you hit an object using this ammunition, the hit is a critical hit.",
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_variantName": "Adamantine Ammunition",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Adamantine Ammunition",
          "source": "XGE"
        },
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Firearm Bullet",
        "page": 222,
        "type": "A|XPHB",
        "value": 30,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "miscTags": [
          "CNS"
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "bulletFirearm": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Adamantine Firearm Bullet",
        "page": 78,
        "tier": "minor",
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "baseItem": "firearm bullet|xphb",
        "miscTags": [
          "CNS"
        ],
        "_baseName": "Firearm Bullet",
        "_category": "Specific Variant",
        "_baseValue": 30,
        "_entryType": "ammunition ({@item firearm bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "Whenever you hit an object using this ammunition, the hit is a critical hit.",
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "_variantName": "Adamantine Ammunition",
        "_entrySubType": "",
        "bulletFirearm": true,
        "genericVariant": {
          "name": "Adamantine Ammunition",
          "source": "XGE"
        },
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Needle",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "needleBlowgun": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Adamantine Needle",
        "page": 78,
        "tier": "minor",
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "needle|xphb",
        "_baseName": "Needle",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2,
        "_entryType": "ammunition ({@item needle|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "Whenever you hit an object using this ammunition, the hit is a critical hit.",
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "Adamantine Ammunition",
        "_entrySubType": "",
        "needleBlowgun": true,
        "genericVariant": {
          "name": "Adamantine Ammunition",
          "source": "XGE"
        },
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Sling Bullet",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 0.2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "bulletSling": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Adamantine Sling Bullet",
        "page": 78,
        "tier": "minor",
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "unknown",
        "source": "XGE",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "sling bullet|xphb",
        "_baseName": "Sling Bullet",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 0.2,
        "_entryType": "ammunition ({@item sling bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bulletSling": true,
        "_fullEntries": [
          "Whenever you hit an object using this ammunition, the hit is a critical hit.",
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "Adamantine Ammunition",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Adamantine Ammunition",
          "source": "XGE"
        },
        "_attunementCategory": "No Attunement Required"
      }
    }
  ],
  "_category": "Generic Variant",
  "_entryType": "ammunition, generic variant",
  "_textTypes": [
    "ammunition",
    "generic variant"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "Ammunition made of or coated with adamantine is unusually effective when used to break objects. Whenever a piece of adamantine ammunition hits an object, the hit is a critical hit.",
    "The adamantine version of ten pieces of ammunition costs 500 gp more than the normal version, whether the ammunition is made of the metal or coated with it.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Arrow|XPHB} ({@item Adamantine Arrow|XGE})",
              "{@item Bolt|XPHB} ({@item Adamantine Bolt|XGE})",
              "{@item Firearm Bullet|XPHB} ({@item Adamantine Firearm Bullet|XGE})",
              "{@item Needle|XPHB} ({@item Adamantine Needle|XGE})",
              "{@item Sling Bullet|XPHB} ({@item Adamantine Sling Bullet|XGE})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "_attunementCategory": "No Attunement Required"
}