- Type
- GV|DMG
- Rarity
- uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
{
"srd": true,
"name": "+1 Weapon",
"page": 213,
"tier": "major",
"type": "GV|DMG",
"__prop": "magicvariant",
"rarity": "uncommon",
"source": "DMG",
"edition": "classic",
"entries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon."
],
"excludes": {
"net": true
},
"inherits": {
"srd": true,
"page": 213,
"tier": "major",
"rarity": "uncommon",
"source": "DMG",
"entries": [
"You have a {=bonusWeapon} bonus to attack and damage rolls made with this magic weapon."
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"namePrefix": "+1 ",
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
]
},
"requires": [
{
"weapon": true
}
],
"variants": [
{
"base": {
"age": "futuristic",
"dmg1": "6d8",
"name": "Antimatter Rifle",
"page": 268,
"type": "R",
"range": "120/360",
"__prop": "baseitem",
"rarity": "none",
"reload": 2,
"source": "DMG",
"weapon": true,
"weight": 10,
"dmgType": "N",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "energy cell",
"property": [
"AF|DMG",
"RLD",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"futuristic",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Antimatter Rifle|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"referenceSources": [
"QftIS"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "futuristic",
"srd": true,
"dmg1": "6d8",
"name": "+1 Antimatter Rifle",
"page": 213,
"tier": "major",
"type": "R",
"range": "120/360",
"__prop": "item",
"rarity": "uncommon",
"reload": 2,
"source": "DMG",
"weapon": true,
"weight": 10,
"dmgType": "N",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "energy cell",
"baseItem": "antimatter rifle|dmg",
"property": [
"AF|DMG",
"RLD",
"2H"
],
"_baseName": "Antimatter Rifle",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Antimatter Rifle|Dmg})",
"_textTypes": [
"futuristic",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "modern",
"dmg1": "2d6",
"name": "Automatic Pistol",
"page": 268,
"type": "R",
"range": "50/150",
"__prop": "baseitem",
"rarity": "none",
"reload": 15,
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"property": [
"AF|DMG",
"RLD"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Semiautomatic Pistol|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
}
],
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "modern",
"srd": true,
"dmg1": "2d6",
"name": "+1 Automatic Pistol",
"page": 213,
"tier": "major",
"type": "R",
"range": "50/150",
"__prop": "item",
"rarity": "uncommon",
"reload": 15,
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"baseItem": "automatic pistol|dmg",
"property": [
"AF|DMG",
"RLD"
],
"_baseName": "Automatic Pistol",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Automatic Pistol|Dmg})",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "modern",
"dmg1": "2d8",
"name": "Automatic Rifle",
"page": 268,
"type": "R",
"range": "80/240",
"__prop": "baseitem",
"rarity": "none",
"reload": 30,
"source": "DMG",
"weapon": true,
"weight": 8,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"property": [
"AF|DMG",
"BF|DMG",
"RLD",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Automatic Rifle|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Burst Fire",
"type": "entries",
"entries": [
"A weapon that has the burst fire property can make a single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a {@dc 15} Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "modern",
"srd": true,
"dmg1": "2d8",
"name": "+1 Automatic Rifle",
"page": 213,
"tier": "major",
"type": "R",
"range": "80/240",
"__prop": "item",
"rarity": "uncommon",
"reload": 30,
"source": "DMG",
"weapon": true,
"weight": 8,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"baseItem": "automatic rifle|dmg",
"property": [
"AF|DMG",
"BF|DMG",
"RLD",
"2H"
],
"_baseName": "Automatic Rifle",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Automatic Rifle|Dmg})",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Burst Fire",
"type": "entries",
"entries": [
"A weapon that has the burst fire property can make a single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a {@dc 15} Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"axe": true,
"srd": true,
"dmg1": "1d8",
"dmg2": "1d10",
"name": "Battleaxe",
"page": 149,
"type": "M",
"value": 1000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 4,
"dmgType": "S",
"edition": "classic",
"entries": [],
"property": [
"V"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Battleaxe|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"CoS"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"axe": true,
"srd": true,
"dmg1": "1d8",
"dmg2": "1d10",
"name": "+1 Battleaxe",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 4,
"dmgType": "S",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "battleaxe|phb",
"property": [
"V"
],
"_baseName": "Battleaxe",
"_category": "Specific Variant",
"_baseValue": 1000,
"_entryType": "weapon ({@item Battleaxe|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1",
"name": "Blowgun",
"page": 149,
"type": "R",
"range": "25/100",
"value": 1000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 1,
"dmgType": "P",
"edition": "classic",
"entries": [],
"ammoType": "blowgun needle|phb",
"property": [
"A",
"LD"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Blowgun|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
}
],
"_entrySubType": "martial weapon, ranged weapon",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1",
"name": "+1 Blowgun",
"page": 213,
"tier": "major",
"type": "R",
"range": "25/100",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 1,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"ammoType": "blowgun needle|phb",
"baseItem": "blowgun|phb",
"property": [
"A",
"LD"
],
"_baseName": "Blowgun",
"_category": "Specific Variant",
"_baseValue": 1000,
"_entryType": "weapon ({@item Blowgun|Phb})",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, ranged weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"club": true,
"dmg1": "1d4",
"name": "Club",
"page": 149,
"type": "M",
"value": 10,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "classic",
"entries": [],
"property": [
"L"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Club|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"referenceSources": [
"GoS",
"KftGV",
"TftYP-AtG",
"WDH"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"club": true,
"dmg1": "1d4",
"name": "+1 Club",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "club|phb",
"property": [
"L"
],
"_baseName": "Club",
"_category": "Specific Variant",
"_baseValue": 10,
"_entryType": "weapon ({@item Club|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d4",
"name": "Dagger",
"page": 149,
"type": "M",
"range": "20/60",
"value": 200,
"__prop": "baseitem",
"dagger": true,
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 1,
"dmgType": "P",
"edition": "classic",
"entries": [],
"property": [
"F",
"L",
"T"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Dagger|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"referenceSources": [
"BGDIA",
"CM",
"CoS",
"DoSI",
"DSotDQ",
"GoS",
"IDRotF",
"JttRC",
"PaBTSO",
"QftIS",
"TftYP-TSC",
"ToFW",
"VEoR"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d4",
"name": "+1 Dagger",
"page": 213,
"tier": "major",
"type": "M",
"range": "20/60",
"__prop": "item",
"dagger": true,
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 1,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "dagger|phb",
"property": [
"F",
"L",
"T"
],
"_baseName": "Dagger",
"_category": "Specific Variant",
"_baseValue": 200,
"_entryType": "weapon ({@item Dagger|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d4",
"name": "Dart",
"page": 149,
"type": "R",
"range": "20/60",
"value": 5,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 0.25,
"dmgType": "P",
"edition": "classic",
"entries": [],
"property": [
"F",
"T"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Dart|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_entrySubType": "simple weapon, ranged weapon",
"weaponCategory": "simple",
"referenceSources": [
"CM"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d4",
"name": "+1 Dart",
"page": 213,
"tier": "major",
"type": "R",
"range": "20/60",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 0.25,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "dart|phb",
"property": [
"F",
"T"
],
"_baseName": "Dart",
"_category": "Specific Variant",
"_baseValue": 5,
"_entryType": "weapon ({@item Dart|Phb})",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, ranged weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "2d4",
"name": "Double-Bladed Scimitar",
"page": 21,
"type": "M",
"sword": true,
"value": 10000,
"__prop": "baseitem",
"rarity": "none",
"source": "ERLW",
"weapon": true,
"weight": 6,
"dmgType": "S",
"entries": [
{
"name": "Special",
"type": "entries",
"entries": [
"If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
]
}
],
"hasFluff": true,
"property": [
"S",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
{
"name": "Special",
"type": "entries",
"entries": [
"If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "2d4",
"name": "+1 Double-Bladed Scimitar",
"page": 213,
"tier": "major",
"type": "M",
"sword": true,
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 6,
"dmgType": "S",
"entries": [
{
"name": "Special",
"type": "entries",
"entries": [
"If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
]
}
],
"baseItem": "double-bladed scimitar|erlw",
"property": [
"S",
"2H"
],
"_baseName": "Double-Bladed Scimitar",
"_category": "Specific Variant",
"_baseValue": 10000,
"_entryType": "weapon ({@item Double-Bladed Scimitar|Erlw})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "ERLW",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "note"
},
"type": "wrapper",
"wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
},
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"name": "Special",
"type": "entries",
"entries": [
"If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d8",
"name": "Flail",
"page": 149,
"type": "M",
"value": 1000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Flail|XPHB"
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"CoS",
"TftYP-AtG"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d8",
"name": "+1 Flail",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "flail|phb",
"_baseName": "Flail",
"_category": "Specific Variant",
"_baseValue": 1000,
"_entryType": "weapon ({@item Flail|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon."
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d10",
"name": "Glaive",
"page": 149,
"type": "M",
"value": 2000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 6,
"dmgType": "S",
"edition": "classic",
"entries": [],
"polearm": true,
"property": [
"H",
"R",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Glaive|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"GoS",
"SCC-ARiR"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d10",
"name": "+1 Glaive",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 6,
"dmgType": "S",
"edition": "classic",
"entries": [],
"polearm": true,
"_baseSrd": true,
"baseItem": "glaive|phb",
"property": [
"H",
"R",
"2H"
],
"_baseName": "Glaive",
"_category": "Specific Variant",
"_baseValue": 2000,
"_entryType": "weapon ({@item Glaive|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"axe": true,
"srd": true,
"dmg1": "1d12",
"name": "Greataxe",
"page": 149,
"type": "M",
"value": 3000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 7,
"dmgType": "S",
"edition": "classic",
"entries": [],
"property": [
"H",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Greataxe|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"IDRotF",
"PaBTSO",
"RMBRE",
"TftYP-AtG",
"WDMM"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"axe": true,
"srd": true,
"dmg1": "1d12",
"name": "+1 Greataxe",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 7,
"dmgType": "S",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "greataxe|phb",
"property": [
"H",
"2H"
],
"_baseName": "Greataxe",
"_category": "Specific Variant",
"_baseValue": 3000,
"_entryType": "weapon ({@item Greataxe|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"club": true,
"dmg1": "1d8",
"name": "Greatclub",
"page": 149,
"type": "M",
"value": 20,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 10,
"dmgType": "B",
"edition": "classic",
"entries": [],
"property": [
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Greatclub|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"club": true,
"dmg1": "1d8",
"name": "+1 Greatclub",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 10,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "greatclub|phb",
"property": [
"2H"
],
"_baseName": "Greatclub",
"_category": "Specific Variant",
"_baseValue": 20,
"_entryType": "weapon ({@item Greatclub|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "2d6",
"name": "Greatsword",
"page": 149,
"type": "M",
"sword": true,
"value": 5000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 6,
"dmgType": "S",
"edition": "classic",
"entries": [],
"property": [
"H",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Greatsword|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"PaBTSO",
"TftYP-TSC"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "2d6",
"name": "+1 Greatsword",
"page": 213,
"tier": "major",
"type": "M",
"sword": true,
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 6,
"dmgType": "S",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "greatsword|phb",
"property": [
"H",
"2H"
],
"_baseName": "Greatsword",
"_category": "Specific Variant",
"_baseValue": 5000,
"_entryType": "weapon ({@item Greatsword|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d10",
"name": "Halberd",
"page": 149,
"type": "M",
"value": 2000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 6,
"dmgType": "S",
"edition": "classic",
"entries": [],
"polearm": true,
"property": [
"H",
"R",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Halberd|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"IDRotF",
"KftGV",
"VEoR"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d10",
"name": "+1 Halberd",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 6,
"dmgType": "S",
"edition": "classic",
"entries": [],
"polearm": true,
"_baseSrd": true,
"baseItem": "halberd|phb",
"property": [
"H",
"R",
"2H"
],
"_baseName": "Halberd",
"_category": "Specific Variant",
"_baseValue": 2000,
"_entryType": "weapon ({@item Halberd|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d6",
"name": "Hand Crossbow",
"page": 149,
"type": "R",
"range": "30/120",
"value": 7500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"ammoType": "crossbow bolt|phb",
"crossbow": true,
"property": [
"A",
"L",
"LD"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Hand Crossbow|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
}
],
"_entrySubType": "martial weapon, ranged weapon",
"weaponCategory": "martial",
"referenceSources": [
"CM",
"CoS",
"VEoR"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d6",
"name": "+1 Hand Crossbow",
"page": 213,
"tier": "major",
"type": "R",
"range": "30/120",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"ammoType": "crossbow bolt|phb",
"baseItem": "hand crossbow|phb",
"crossbow": true,
"property": [
"A",
"L",
"LD"
],
"_baseName": "Hand Crossbow",
"_category": "Specific Variant",
"_baseValue": 7500,
"_entryType": "weapon ({@item Hand Crossbow|Phb})",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, ranged weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"axe": true,
"srd": true,
"dmg1": "1d6",
"name": "Handaxe",
"page": 149,
"type": "M",
"range": "20/60",
"value": 500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "S",
"edition": "classic",
"entries": [],
"property": [
"L",
"T"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Handaxe|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"referenceSources": [
"TftYP-TFoF"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"axe": true,
"srd": true,
"dmg1": "1d6",
"name": "+1 Handaxe",
"page": 213,
"tier": "major",
"type": "M",
"range": "20/60",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "S",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "handaxe|phb",
"property": [
"L",
"T"
],
"_baseName": "Handaxe",
"_category": "Specific Variant",
"_baseValue": 500,
"_entryType": "weapon ({@item Handaxe|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d10",
"name": "Heavy Crossbow",
"page": 149,
"type": "R",
"range": "100/400",
"value": 5000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 18,
"dmgType": "P",
"edition": "classic",
"entries": [],
"ammoType": "crossbow bolt|phb",
"crossbow": true,
"property": [
"A",
"H",
"LD",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Heavy Crossbow|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, ranged weapon",
"weaponCategory": "martial",
"referenceSources": [
"CM",
"CoS",
"IDRotF",
"KftGV",
"PaBTSO",
"SCC-ARiR",
"TTP"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d10",
"name": "+1 Heavy Crossbow",
"page": 213,
"tier": "major",
"type": "R",
"range": "100/400",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 18,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"ammoType": "crossbow bolt|phb",
"baseItem": "heavy crossbow|phb",
"crossbow": true,
"property": [
"A",
"H",
"LD",
"2H"
],
"_baseName": "Heavy Crossbow",
"_category": "Specific Variant",
"_baseValue": 5000,
"_entryType": "weapon ({@item Heavy Crossbow|Phb})",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, ranged weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "1d4",
"name": "Hooked Shortspear",
"page": 224,
"type": "M",
"__prop": "baseitem",
"rarity": "unknown",
"source": "OotA",
"weapon": true,
"weight": 2,
"dmgType": "P",
"entries": [
"On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
],
"property": [
"L"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
"On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d4",
"name": "+1 Hooked Shortspear",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"entries": [
"On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
],
"baseItem": "hooked shortspear|oota",
"property": [
"L"
],
"_baseName": "Hooked Shortspear",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Hooked Shortspear|Oota})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "OotA",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "note"
},
"type": "wrapper",
"wrapped": "{@note The {@item Hooked Shortspear|OotA|base item} can be found in Out of the Abyss, page 224.}"
},
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
"On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "1d6",
"name": "Hoopak",
"page": 188,
"type": "M",
"range": "40/160",
"value": 10,
"__prop": "baseitem",
"rarity": "none",
"source": "DSotDQ",
"weapon": true,
"weight": 2,
"dmgType": "P",
"entries": [
"A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
{
"name": "Special",
"type": "entries",
"entries": [
"When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
]
}
],
"ammoType": "sling bullet|phb",
"property": [
"A",
"F",
"S",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
"A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
{
"name": "Special",
"type": "entries",
"entries": [
"When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"hasFluffImages": true,
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d6",
"name": "+1 Hoopak",
"page": 213,
"tier": "major",
"type": "M",
"range": "40/160",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"entries": [
"A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
{
"name": "Special",
"type": "entries",
"entries": [
"When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
]
}
],
"ammoType": "sling bullet|phb",
"baseItem": "hoopak|dsotdq",
"property": [
"A",
"F",
"S",
"2H"
],
"_baseName": "Hoopak",
"_category": "Specific Variant",
"_baseValue": 10,
"_entryType": "weapon ({@item Hoopak|Dsotdq})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "DSotDQ",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "note"
},
"type": "wrapper",
"wrapped": "{@note The {@item Hoopak|DSotDQ|base item} can be found in Dragonlance: Shadow of the Dragon Queen, page 188.}"
},
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
"A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
{
"name": "Special",
"type": "entries",
"entries": [
"When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "modern",
"dmg1": "2d10",
"name": "Hunting Rifle",
"page": 268,
"type": "R",
"range": "80/240",
"__prop": "baseitem",
"rarity": "none",
"reload": 5,
"source": "DMG",
"weapon": true,
"weight": 8,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"property": [
"AF|DMG",
"RLD",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Hunting Rifle|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "modern",
"srd": true,
"dmg1": "2d10",
"name": "+1 Hunting Rifle",
"page": 213,
"tier": "major",
"type": "R",
"range": "80/240",
"__prop": "item",
"rarity": "uncommon",
"reload": 5,
"source": "DMG",
"weapon": true,
"weight": 8,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"baseItem": "hunting rifle|dmg",
"property": [
"AF|DMG",
"RLD",
"2H"
],
"_baseName": "Hunting Rifle",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Hunting Rifle|Dmg})",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d6",
"name": "Javelin",
"page": 149,
"type": "M",
"range": "30/120",
"spear": true,
"value": 50,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"property": [
"T"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Javelin|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"referenceSources": [
"DSotDQ",
"GoS",
"IDRotF",
"TftYP-TSC"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d6",
"name": "+1 Javelin",
"page": 213,
"tier": "major",
"type": "M",
"range": "30/120",
"spear": true,
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "javelin|phb",
"property": [
"T"
],
"_baseName": "Javelin",
"_category": "Specific Variant",
"_baseValue": 50,
"_entryType": "weapon ({@item Javelin|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d12",
"name": "Lance",
"page": 149,
"type": "M",
"lance": true,
"value": 1000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 6,
"dmgType": "P",
"edition": "classic",
"entries": [
{
"name": "Special",
"type": "entries",
"entries": [
"You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
]
}
],
"property": [
"R",
"S"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Lance|XPHB"
],
"_fullEntries": [
{
"name": "Special",
"type": "entries",
"entries": [
"You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d12",
"name": "+1 Lance",
"page": 213,
"tier": "major",
"type": "M",
"lance": true,
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 6,
"dmgType": "P",
"edition": "classic",
"entries": [
{
"name": "Special",
"type": "entries",
"entries": [
"You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
]
}
],
"_baseSrd": true,
"baseItem": "lance|phb",
"property": [
"R",
"S"
],
"_baseName": "Lance",
"_category": "Specific Variant",
"_baseValue": 1000,
"_entryType": "weapon ({@item Lance|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"name": "Special",
"type": "entries",
"entries": [
"You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "futuristic",
"dmg1": "3d6",
"name": "Laser Pistol",
"page": 268,
"type": "R",
"range": "40/120",
"__prop": "baseitem",
"rarity": "none",
"reload": 50,
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "R",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "energy cell",
"property": [
"AF|DMG",
"RLD"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"futuristic",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Laser Pistol|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
}
],
"_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"referenceSources": [
"IDRotF",
"QftIS"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "futuristic",
"srd": true,
"dmg1": "3d6",
"name": "+1 Laser Pistol",
"page": 213,
"tier": "major",
"type": "R",
"range": "40/120",
"__prop": "item",
"rarity": "uncommon",
"reload": 50,
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "R",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "energy cell",
"baseItem": "laser pistol|dmg",
"property": [
"AF|DMG",
"RLD"
],
"_baseName": "Laser Pistol",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Laser Pistol|Dmg})",
"_textTypes": [
"futuristic",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "futuristic",
"dmg1": "3d8",
"name": "Laser Rifle",
"page": 268,
"type": "R",
"range": "100/300",
"__prop": "baseitem",
"rarity": "none",
"reload": 30,
"source": "DMG",
"weapon": true,
"weight": 7,
"dmgType": "R",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "energy cell",
"property": [
"AF|DMG",
"RLD",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"futuristic",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Laser Rifle|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"referenceSources": [
"IDRotF",
"QftIS"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "futuristic",
"srd": true,
"dmg1": "3d8",
"name": "+1 Laser Rifle",
"page": 213,
"tier": "major",
"type": "R",
"range": "100/300",
"__prop": "item",
"rarity": "uncommon",
"reload": 30,
"source": "DMG",
"weapon": true,
"weight": 7,
"dmgType": "R",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "energy cell",
"baseItem": "laser rifle|dmg",
"property": [
"AF|DMG",
"RLD",
"2H"
],
"_baseName": "Laser Rifle",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Laser Rifle|Dmg})",
"_textTypes": [
"futuristic",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d8",
"name": "Light Crossbow",
"page": 149,
"type": "R",
"range": "80/320",
"value": 2500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 5,
"dmgType": "P",
"edition": "classic",
"entries": [],
"ammoType": "crossbow bolt|phb",
"crossbow": true,
"property": [
"A",
"LD",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Light Crossbow|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "simple weapon, ranged weapon",
"weaponCategory": "simple",
"referenceSources": [
"CoS",
"GoS",
"IDRotF",
"KftGV",
"PaBTSO",
"TftYP-AtG",
"US"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d8",
"name": "+1 Light Crossbow",
"page": 213,
"tier": "major",
"type": "R",
"range": "80/320",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 5,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"ammoType": "crossbow bolt|phb",
"baseItem": "light crossbow|phb",
"crossbow": true,
"property": [
"A",
"LD",
"2H"
],
"_baseName": "Light Crossbow",
"_category": "Specific Variant",
"_baseValue": 2500,
"_entryType": "weapon ({@item Light Crossbow|Phb})",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, ranged weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d4",
"name": "Light Hammer",
"page": 149,
"type": "M",
"range": "20/60",
"value": 200,
"__prop": "baseitem",
"hammer": true,
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "classic",
"entries": [],
"property": [
"L",
"T"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Light Hammer|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d4",
"name": "+1 Light Hammer",
"page": 213,
"tier": "major",
"type": "M",
"range": "20/60",
"__prop": "item",
"hammer": true,
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "light hammer|phb",
"property": [
"L",
"T"
],
"_baseName": "Light Hammer",
"_category": "Specific Variant",
"_baseValue": 200,
"_entryType": "weapon ({@item Light Hammer|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "1d8",
"name": "Light Repeating Crossbow",
"page": 224,
"type": "R",
"range": "40/160",
"__prop": "baseitem",
"rarity": "unknown",
"source": "OotA",
"weapon": true,
"weight": 5,
"dmgType": "P",
"entries": [
"This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
],
"ammoType": "crossbow bolt|phb",
"crossbow": true,
"property": [
"A",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
"This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "simple weapon, ranged weapon",
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d8",
"name": "+1 Light Repeating Crossbow",
"page": 213,
"tier": "major",
"type": "R",
"range": "40/160",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 5,
"dmgType": "P",
"entries": [
"This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
],
"ammoType": "crossbow bolt|phb",
"baseItem": "light repeating crossbow|oota",
"crossbow": true,
"property": [
"A",
"2H"
],
"_baseName": "Light Repeating Crossbow",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Light Repeating Crossbow|Oota})",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "OotA",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "note"
},
"type": "wrapper",
"wrapped": "{@note The {@item Light Repeating Crossbow|OotA|base item} can be found in Out of the Abyss, page 224.}"
},
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
"This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, ranged weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"bow": true,
"srd": true,
"dmg1": "1d8",
"name": "Longbow",
"page": 149,
"type": "R",
"range": "150/600",
"value": 5000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"ammoType": "arrow|phb",
"property": [
"A",
"H",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Longbow|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, ranged weapon",
"weaponCategory": "martial",
"referenceSources": [
"IDRotF",
"LK",
"TftYP-TSC",
"WDH"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"bow": true,
"srd": true,
"dmg1": "1d8",
"name": "+1 Longbow",
"page": 213,
"tier": "major",
"type": "R",
"range": "150/600",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"ammoType": "arrow|phb",
"baseItem": "longbow|phb",
"property": [
"A",
"H",
"2H"
],
"_baseName": "Longbow",
"_category": "Specific Variant",
"_baseValue": 5000,
"_entryType": "weapon ({@item Longbow|Phb})",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, ranged weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d8",
"dmg2": "1d10",
"name": "Longsword",
"page": 149,
"type": "M",
"sword": true,
"value": 1500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 3,
"dmgType": "S",
"edition": "classic",
"entries": [],
"property": [
"V"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Longsword|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"CM",
"CoS",
"DSotDQ",
"GoS",
"IDRotF",
"KftGV",
"LK",
"LoX",
"PaBTSO",
"QftIS",
"RMBRE",
"TftYP-TSC",
"US",
"VEoR",
"WDH",
"WDMM"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d8",
"dmg2": "1d10",
"name": "+1 Longsword",
"page": 213,
"tier": "major",
"type": "M",
"sword": true,
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "S",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "longsword|phb",
"property": [
"V"
],
"_baseName": "Longsword",
"_category": "Specific Variant",
"_baseValue": 1500,
"_entryType": "weapon ({@item Longsword|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d6",
"mace": true,
"name": "Mace",
"page": 149,
"type": "M",
"value": 500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 4,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Mace|XPHB"
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"referenceSources": [
"QftIS",
"VEoR"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d6",
"mace": true,
"name": "+1 Mace",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 4,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "mace|phb",
"_baseName": "Mace",
"_category": "Specific Variant",
"_baseValue": 500,
"_entryType": "weapon ({@item Mace|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon."
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "2d6",
"name": "Maul",
"page": 149,
"type": "M",
"value": 1000,
"__prop": "baseitem",
"hammer": true,
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 10,
"dmgType": "B",
"edition": "classic",
"entries": [],
"property": [
"H",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Maul|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"RMBRE",
"SCC-ARiR"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "2d6",
"name": "+1 Maul",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"hammer": true,
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 10,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "maul|phb",
"property": [
"H",
"2H"
],
"_baseName": "Maul",
"_category": "Specific Variant",
"_baseValue": 1000,
"_entryType": "weapon ({@item Maul|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d8",
"mace": true,
"name": "Morningstar",
"page": 149,
"type": "M",
"value": 1500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 4,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Morningstar|XPHB"
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"CoS",
"GoS",
"PaBTSO"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d8",
"mace": true,
"name": "+1 Morningstar",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 4,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "morningstar|phb",
"_baseName": "Morningstar",
"_category": "Specific Variant",
"_baseValue": 1500,
"_entryType": "weapon ({@item Morningstar|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon."
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "renaissance",
"dmg1": "1d12",
"name": "Musket",
"page": 268,
"type": "R",
"range": "40/120",
"value": 50000,
"__prop": "baseitem",
"rarity": "none",
"source": "DMG",
"weapon": true,
"weight": 10,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "renaissance bullet",
"property": [
"AF|DMG",
"LD",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"renaissance",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Musket|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"referenceSources": [
"CoS",
"LoX"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "renaissance",
"srd": true,
"dmg1": "1d12",
"name": "+1 Musket",
"page": 213,
"tier": "major",
"type": "R",
"range": "40/120",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 10,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "renaissance bullet",
"baseItem": "musket|dmg",
"property": [
"AF|DMG",
"LD",
"2H"
],
"_baseName": "Musket",
"_category": "Specific Variant",
"_baseValue": 50000,
"_entryType": "weapon ({@item Musket|Dmg})",
"_textTypes": [
"renaissance",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d10",
"name": "Pike",
"page": 149,
"type": "M",
"value": 500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 18,
"dmgType": "P",
"edition": "classic",
"entries": [],
"property": [
"H",
"R",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Pike|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"IDRotF",
"KftGV"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d10",
"name": "+1 Pike",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 18,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "pike|phb",
"property": [
"H",
"R",
"2H"
],
"_baseName": "Pike",
"_category": "Specific Variant",
"_baseValue": 500,
"_entryType": "weapon ({@item Pike|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "renaissance",
"dmg1": "1d10",
"name": "Pistol",
"page": 268,
"type": "R",
"range": "30/90",
"value": 25000,
"__prop": "baseitem",
"rarity": "none",
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "renaissance bullet",
"property": [
"AF|DMG",
"LD"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"renaissance",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Pistol|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
}
],
"_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"referenceSources": [
"HoL",
"LoX"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "renaissance",
"srd": true,
"dmg1": "1d10",
"name": "+1 Pistol",
"page": 213,
"tier": "major",
"type": "R",
"range": "30/90",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "renaissance bullet",
"baseItem": "pistol|dmg",
"property": [
"AF|DMG",
"LD"
],
"_baseName": "Pistol",
"_category": "Specific Variant",
"_baseValue": 25000,
"_entryType": "weapon ({@item Pistol|Dmg})",
"_textTypes": [
"renaissance",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d6",
"dmg2": "1d8",
"name": "Quarterstaff",
"page": 149,
"type": "M",
"value": 20,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 4,
"dmgType": "B",
"edition": "classic",
"entries": [],
"property": [
"V"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Quarterstaff|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"referenceSources": [
"CM",
"PaBTSO",
"TTP",
"WDH"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d6",
"dmg2": "1d8",
"name": "+1 Quarterstaff",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 4,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "quarterstaff|phb",
"property": [
"V"
],
"_baseName": "Quarterstaff",
"_category": "Specific Variant",
"_baseValue": 20,
"_entryType": "weapon ({@item Quarterstaff|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d8",
"name": "Rapier",
"page": 149,
"type": "M",
"sword": true,
"value": 2500,
"__prop": "baseitem",
"rapier": true,
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"property": [
"F"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Rapier|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"CM",
"CoS",
"DitLCoT",
"QftIS",
"US"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d8",
"name": "+1 Rapier",
"page": 213,
"tier": "major",
"type": "M",
"sword": true,
"__prop": "item",
"rapier": true,
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "rapier|phb",
"property": [
"F"
],
"_baseName": "Rapier",
"_category": "Specific Variant",
"_baseValue": 2500,
"_entryType": "weapon ({@item Rapier|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "modern",
"dmg1": "2d8",
"name": "Revolver",
"page": 268,
"type": "R",
"range": "40/120",
"__prop": "baseitem",
"rarity": "none",
"reload": 6,
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"property": [
"AF|DMG",
"RLD"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Revolver|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
}
],
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"referenceSources": [
"WDMM"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "modern",
"srd": true,
"dmg1": "2d8",
"name": "+1 Revolver",
"page": 213,
"tier": "major",
"type": "R",
"range": "40/120",
"__prop": "item",
"rarity": "uncommon",
"reload": 6,
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"baseItem": "revolver|dmg",
"property": [
"AF|DMG",
"RLD"
],
"_baseName": "Revolver",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Revolver|Dmg})",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d6",
"name": "Scimitar",
"page": 149,
"type": "M",
"sword": true,
"value": 2500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 3,
"dmgType": "S",
"edition": "classic",
"entries": [],
"property": [
"F",
"L"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Scimitar|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"KftGV",
"RMBRE",
"TftYP-TSC"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d6",
"name": "+1 Scimitar",
"page": 213,
"tier": "major",
"type": "M",
"sword": true,
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "S",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "scimitar|phb",
"property": [
"F",
"L"
],
"_baseName": "Scimitar",
"_category": "Specific Variant",
"_baseValue": 2500,
"_entryType": "weapon ({@item Scimitar|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"bow": true,
"srd": true,
"dmg1": "1d6",
"name": "Shortbow",
"page": 149,
"type": "R",
"range": "80/320",
"value": 2500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"ammoType": "arrow|phb",
"property": [
"A",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Shortbow|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "simple weapon, ranged weapon",
"weaponCategory": "simple",
"referenceSources": [
"CRCotN",
"TftYP-TSC"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"bow": true,
"srd": true,
"dmg1": "1d6",
"name": "+1 Shortbow",
"page": 213,
"tier": "major",
"type": "R",
"range": "80/320",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"ammoType": "arrow|phb",
"baseItem": "shortbow|phb",
"property": [
"A",
"2H"
],
"_baseName": "Shortbow",
"_category": "Specific Variant",
"_baseValue": 2500,
"_entryType": "weapon ({@item Shortbow|Phb})",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, ranged weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d6",
"name": "Shortsword",
"page": 149,
"type": "M",
"sword": true,
"value": 1000,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"property": [
"F",
"L"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Shortsword|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"CM",
"CoS",
"IDRotF",
"KftGV",
"PaBTSO",
"US",
"VEoR",
"WDMM"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d6",
"name": "+1 Shortsword",
"page": 213,
"tier": "major",
"type": "M",
"sword": true,
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "shortsword|phb",
"property": [
"F",
"L"
],
"_baseName": "Shortsword",
"_category": "Specific Variant",
"_baseValue": 1000,
"_entryType": "weapon ({@item Shortsword|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "modern",
"dmg1": "2d8",
"name": "Shotgun",
"page": 268,
"type": "R",
"range": "30/90",
"__prop": "baseitem",
"rarity": "none",
"reload": 2,
"source": "DMG",
"weapon": true,
"weight": 7,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"property": [
"AF|DMG",
"RLD",
"2H"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Shotgun|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "modern",
"srd": true,
"dmg1": "2d8",
"name": "+1 Shotgun",
"page": 213,
"tier": "major",
"type": "R",
"range": "30/90",
"__prop": "item",
"rarity": "uncommon",
"reload": 2,
"source": "DMG",
"weapon": true,
"weight": 7,
"dmgType": "P",
"edition": "classic",
"entries": [],
"firearm": true,
"ammoType": "modern bullet",
"baseItem": "shotgun|dmg",
"property": [
"AF|DMG",
"RLD",
"2H"
],
"_baseName": "Shotgun",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Shotgun|Dmg})",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d4",
"name": "Sickle",
"page": 149,
"type": "M",
"value": 100,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "S",
"edition": "classic",
"entries": [],
"property": [
"L"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Sickle|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d4",
"name": "+1 Sickle",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "S",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "sickle|phb",
"property": [
"L"
],
"_baseName": "Sickle",
"_category": "Specific Variant",
"_baseValue": 100,
"_entryType": "weapon ({@item Sickle|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d4",
"name": "Sling",
"page": 149,
"type": "R",
"range": "30/120",
"value": 10,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"dmgType": "B",
"edition": "classic",
"entries": [],
"ammoType": "sling bullet|phb",
"property": [
"A"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Sling|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
}
],
"_entrySubType": "simple weapon, ranged weapon",
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d4",
"name": "+1 Sling",
"page": 213,
"tier": "major",
"type": "R",
"range": "30/120",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"ammoType": "sling bullet|phb",
"baseItem": "sling|phb",
"property": [
"A"
],
"_baseName": "Sling",
"_category": "Specific Variant",
"_baseValue": 10,
"_entryType": "weapon ({@item Sling|Phb})",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, ranged weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d6",
"dmg2": "1d8",
"name": "Spear",
"page": 149,
"type": "M",
"range": "20/60",
"spear": true,
"value": 100,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"property": [
"T",
"V"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Spear|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"referenceSources": [
"CRCotN",
"DSotDQ",
"GoS",
"LK",
"PaBTSO",
"QftIS",
"SCC-ARiR",
"TftYP-AtG",
"TftYP-TSC",
"US"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d6",
"dmg2": "1d8",
"name": "+1 Spear",
"page": 213,
"tier": "major",
"type": "M",
"range": "20/60",
"spear": true,
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "spear|phb",
"property": [
"T",
"V"
],
"_baseName": "Spear",
"_category": "Specific Variant",
"_baseValue": 100,
"_entryType": "weapon ({@item Spear|Phb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d6",
"dmg2": "1d8",
"name": "Trident",
"page": 149,
"type": "M",
"range": "20/60",
"value": 500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 4,
"dmgType": "P",
"edition": "classic",
"entries": [],
"property": [
"T",
"V"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Trident|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"GoS",
"TTP"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d6",
"dmg2": "1d8",
"name": "+1 Trident",
"page": 213,
"tier": "major",
"type": "M",
"range": "20/60",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 4,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "trident|phb",
"property": [
"T",
"V"
],
"_baseName": "Trident",
"_category": "Specific Variant",
"_baseValue": 500,
"_entryType": "weapon ({@item Trident|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d8",
"name": "War Pick",
"page": 149,
"type": "M",
"value": 500,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"War Pick|XPHB"
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"CoS"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d8",
"name": "+1 War Pick",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "war pick|phb",
"_baseName": "War Pick",
"_category": "Specific Variant",
"_baseValue": 500,
"_entryType": "weapon ({@item War Pick|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon."
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d8",
"dmg2": "1d10",
"name": "Warhammer",
"page": 149,
"type": "M",
"value": 1500,
"__prop": "baseitem",
"hammer": true,
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "classic",
"entries": [],
"property": [
"V"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Warhammer|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"referenceSources": [
"CoS",
"GoS",
"TftYP-TFoF",
"US"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d8",
"dmg2": "1d10",
"name": "+1 Warhammer",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"hammer": true,
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "warhammer|phb",
"property": [
"V"
],
"_baseName": "Warhammer",
"_category": "Specific Variant",
"_baseValue": 1500,
"_entryType": "weapon ({@item Warhammer|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"srd": true,
"dmg1": "1d4",
"name": "Whip",
"page": 149,
"type": "M",
"value": 200,
"__prop": "baseitem",
"rarity": "none",
"source": "PHB",
"weapon": true,
"weight": 3,
"dmgType": "S",
"edition": "classic",
"entries": [],
"property": [
"F",
"R"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"reprintedAs": [
"Whip|XPHB"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d4",
"name": "+1 Whip",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "S",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "whip|phb",
"property": [
"F",
"R"
],
"_baseName": "Whip",
"_category": "Specific Variant",
"_baseValue": 200,
"_entryType": "weapon ({@item Whip|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "PHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "1d8",
"name": "Yklwa",
"page": 32,
"type": "M",
"range": "10/30",
"value": 100,
"__prop": "baseitem",
"rarity": "none",
"source": "ToA",
"weapon": true,
"weight": 3,
"dmgType": "P",
"entries": [
"A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
],
"property": [
"T"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
"A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"srd": true,
"dmg1": "1d8",
"name": "+1 Yklwa",
"page": 213,
"tier": "major",
"type": "M",
"range": "10/30",
"__prop": "item",
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 3,
"dmgType": "P",
"entries": [
"A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
],
"baseItem": "yklwa|toa",
"property": [
"T"
],
"_baseName": "Yklwa",
"_category": "Specific Variant",
"_baseValue": 100,
"_entryType": "weapon ({@item Yklwa|Toa})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_baseSource": "ToA",
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "note"
},
"type": "wrapper",
"wrapped": "{@note The {@item Yklwa|ToA|base item} can be found in Tomb of Annihilation, page 32.}"
},
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
"A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "+1 Weapon",
"source": "DMG"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
}
],
"_category": "Generic Variant",
"_entryType": "generic variant",
"_textTypes": [
"generic variant"
],
"basicRules": true,
"lootTables": [
"Magic Item Table F"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"reprintedAs": [
"+1 Weapon|XDMG"
],
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "magicvariant"
},
"type": "wrapper",
"wrapped": {
"name": "Base items",
"type": "entries",
"entries": [
"This item variant can be applied to the following base items:",
{
"type": "list",
"items": [
"{@item Antimatter Rifle|DMG} ({@item +1 Antimatter Rifle|DMG})",
"{@item Automatic Pistol|DMG} ({@item +1 Automatic Pistol|DMG})",
"{@item Automatic Rifle|DMG} ({@item +1 Automatic Rifle|DMG})",
"{@item Battleaxe|PHB} ({@item +1 Battleaxe|DMG})",
"{@item Blowgun|PHB} ({@item +1 Blowgun|DMG})",
"{@item Club|PHB} ({@item +1 Club|DMG})",
"{@item Dagger|PHB} ({@item +1 Dagger|DMG})",
"{@item Dart|PHB} ({@item +1 Dart|DMG})",
"{@item Double-Bladed Scimitar|ERLW} ({@item +1 Double-Bladed Scimitar|DMG})",
"{@item Flail|PHB} ({@item +1 Flail|DMG})",
"{@item Glaive|PHB} ({@item +1 Glaive|DMG})",
"{@item Greataxe|PHB} ({@item +1 Greataxe|DMG})",
"{@item Greatclub|PHB} ({@item +1 Greatclub|DMG})",
"{@item Greatsword|PHB} ({@item +1 Greatsword|DMG})",
"{@item Halberd|PHB} ({@item +1 Halberd|DMG})",
"{@item Hand Crossbow|PHB} ({@item +1 Hand Crossbow|DMG})",
"{@item Handaxe|PHB} ({@item +1 Handaxe|DMG})",
"{@item Heavy Crossbow|PHB} ({@item +1 Heavy Crossbow|DMG})",
"{@item Hooked Shortspear|OotA} ({@item +1 Hooked Shortspear|DMG})",
"{@item Hoopak|DSotDQ} ({@item +1 Hoopak|DMG})",
"{@item Hunting Rifle|DMG} ({@item +1 Hunting Rifle|DMG})",
"{@item Javelin|PHB} ({@item +1 Javelin|DMG})",
"{@item Lance|PHB} ({@item +1 Lance|DMG})",
"{@item Laser Pistol|DMG} ({@item +1 Laser Pistol|DMG})",
"{@item Laser Rifle|DMG} ({@item +1 Laser Rifle|DMG})",
"{@item Light Crossbow|PHB} ({@item +1 Light Crossbow|DMG})",
"{@item Light Hammer|PHB} ({@item +1 Light Hammer|DMG})",
"{@item Light Repeating Crossbow|OotA} ({@item +1 Light Repeating Crossbow|DMG})",
"{@item Longbow|PHB} ({@item +1 Longbow|DMG})",
"{@item Longsword|PHB} ({@item +1 Longsword|DMG})",
"{@item Mace|PHB} ({@item +1 Mace|DMG})",
"{@item Maul|PHB} ({@item +1 Maul|DMG})",
"{@item Morningstar|PHB} ({@item +1 Morningstar|DMG})",
"{@item Musket|DMG} ({@item +1 Musket|DMG})",
"{@item Pike|PHB} ({@item +1 Pike|DMG})",
"{@item Pistol|DMG} ({@item +1 Pistol|DMG})",
"{@item Quarterstaff|PHB} ({@item +1 Quarterstaff|DMG})",
"{@item Rapier|PHB} ({@item +1 Rapier|DMG})",
"{@item Revolver|DMG} ({@item +1 Revolver|DMG})",
"{@item Scimitar|PHB} ({@item +1 Scimitar|DMG})",
"{@item Shortbow|PHB} ({@item +1 Shortbow|DMG})",
"{@item Shortsword|PHB} ({@item +1 Shortsword|DMG})",
"{@item Shotgun|DMG} ({@item +1 Shotgun|DMG})",
"{@item Sickle|PHB} ({@item +1 Sickle|DMG})",
"{@item Sling|PHB} ({@item +1 Sling|DMG})",
"{@item Spear|PHB} ({@item +1 Spear|DMG})",
"{@item Trident|PHB} ({@item +1 Trident|DMG})",
"{@item War Pick|PHB} ({@item +1 War Pick|DMG})",
"{@item Warhammer|PHB} ({@item +1 Warhammer|DMG})",
"{@item Whip|PHB} ({@item +1 Whip|DMG})",
"{@item Yklwa|ToA} ({@item +1 Yklwa|DMG})"
]
}
]
}
}
],
"_isInherited": true,
"_entrySubType": "",
"_valueFromRarity": 40000,
"referenceSources": [
"DIP",
"DoSI",
"GoS",
"LMoP",
"NRH-ASS",
"PaBTSO",
"QftIS",
"SjA",
"TftYP-DiT",
"ToFW"
],
"_attunementCategory": "No Attunement Required"
}