+1 Trident

ItemDMGp. 2132014SRDuncommon
Type
M
Rarity
uncommon
Weight
4 lb.
Damage
1d6 P (1d8 two-handed)
Properties
T, V
Range
20/60
Raw data
{
  "srd": true,
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "+1 Trident",
  "page": 213,
  "tier": "major",
  "type": "M",
  "range": "20/60",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "DMG",
  "weapon": true,
  "weight": 4,
  "dmgType": "P",
  "edition": "classic",
  "entries": [],
  "_baseSrd": true,
  "baseItem": "trident|phb",
  "property": [
    "T",
    "V"
  ],
  "_baseName": "Trident",
  "_category": "Specific Variant",
  "_baseValue": 500,
  "_entryType": "weapon ({@item Trident|Phb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "basicRules": true,
  "lootTables": [
    "Magic Item Table F"
  ],
  "_attunement": null,
  "_baseSource": "PHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "reprintedAs": [
    "+1 Weapon|XDMG"
  ],
  "_fullEntries": [
    "You have a +1 bonus to attack and damage rolls made with this magic weapon.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
        ]
      }
    }
  ],
  "_variantName": "+1 Weapon",
  "_entrySubType": "martial weapon, melee weapon",
  "genericVariant": {
    "name": "+1 Weapon",
    "source": "DMG"
  },
  "weaponCategory": "martial",
  "_baseBasicRules": true,
  "_valueFromRarity": 40000,
  "_attunementCategory": "No Attunement Required"
}