+1 Rapier

ItemXDMGp. 3242024SRDuncommon
Type
M|XPHB
Rarity
uncommon
Weight
2 lb.
Damage
1d8 P
Properties
F|XPHB
Mastery
Vex|XPHB
Raw data
{
  "dmg1": "1d8",
  "name": "+1 Rapier",
  "page": 324,
  "type": "M|XPHB",
  "srd52": true,
  "sword": true,
  "__prop": "item",
  "rapier": true,
  "rarity": "uncommon",
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Vex|XPHB"
  ],
  "baseItem": "rapier|xphb",
  "property": [
    "F|XPHB"
  ],
  "_baseName": "Rapier",
  "_category": "Specific Variant",
  "_baseSrd52": true,
  "_baseValue": 2500,
  "_entryType": "weapon ({@item Rapier|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Uncommon|XDMG"
  ],
  "_attunement": null,
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "You have a +1 bonus to attack and damage rolls made with this magic weapon.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "+1 Weapon",
  "_entrySubType": "martial weapon, melee weapon",
  "classFeatures": [
    "replicate magic item|artificer|efa|2|efa"
  ],
  "basicRules2024": true,
  "genericVariant": {
    "name": "+1 Weapon",
    "source": "XDMG"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 40000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "No Attunement Required"
}