+1 Hoopak

ItemXDMGp. 3242024SRDuncommon
Type
M
Rarity
uncommon
Weight
2 lb.
Damage
1d6 P
Properties
A, F, S, 2H
Range
40/160

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals 1d4 bludgeoning damage on a hit.

Raw data
{
  "dmg1": "1d6",
  "name": "+1 Hoopak",
  "page": 324,
  "type": "M",
  "range": "40/160",
  "srd52": true,
  "__prop": "item",
  "rarity": "uncommon",
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "dmgType": "P",
  "entries": [
    "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
    {
      "name": "Special",
      "type": "entries",
      "entries": [
        "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
      ]
    }
  ],
  "ammoType": "sling bullet|phb",
  "baseItem": "hoopak|dsotdq",
  "property": [
    "A",
    "F",
    "S",
    "2H"
  ],
  "_baseName": "Hoopak",
  "_category": "Specific Variant",
  "_baseValue": 10,
  "_entryType": "weapon ({@item Hoopak|Dsotdq})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Uncommon|XDMG"
  ],
  "_attunement": null,
  "_baseSource": "DSotDQ",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    {
      "data": {
        "item__mergedEntryTag": "note"
      },
      "type": "wrapper",
      "wrapped": "{@note The {@item Hoopak|DSotDQ|base item} can be found in Dragonlance: Shadow of the Dragon Queen, page 188.}"
    },
    "You have a +1 bonus to attack and damage rolls made with this magic weapon.",
    "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
    {
      "name": "Special",
      "type": "entries",
      "entries": [
        "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
        ]
      }
    }
  ],
  "_variantName": "+1 Weapon",
  "_entrySubType": "martial weapon, melee weapon",
  "classFeatures": [
    "replicate magic item|artificer|efa|2|efa"
  ],
  "basicRules2024": true,
  "genericVariant": {
    "name": "+1 Weapon",
    "source": "XDMG"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 40000,
  "_attunementCategory": "No Attunement Required"
}
+1 Hoopak ยท Wiki