+1 Heavy Crossbow

ItemDMGp. 2132014SRDuncommon
Type
R
Rarity
uncommon
Weight
18 lb.
Damage
1d10 P
Properties
A, H, LD, 2H
Range
100/400
Raw data
{
  "srd": true,
  "dmg1": "1d10",
  "name": "+1 Heavy Crossbow",
  "page": 213,
  "tier": "major",
  "type": "R",
  "range": "100/400",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "DMG",
  "weapon": true,
  "weight": 18,
  "dmgType": "P",
  "edition": "classic",
  "entries": [],
  "_baseSrd": true,
  "ammoType": "crossbow bolt|phb",
  "baseItem": "heavy crossbow|phb",
  "crossbow": true,
  "property": [
    "A",
    "H",
    "LD",
    "2H"
  ],
  "_baseName": "Heavy Crossbow",
  "_category": "Specific Variant",
  "_baseValue": 5000,
  "_entryType": "weapon ({@item Heavy Crossbow|Phb})",
  "_textTypes": [
    "martial weapon",
    "ranged weapon"
  ],
  "basicRules": true,
  "lootTables": [
    "Magic Item Table F"
  ],
  "_attunement": null,
  "_baseSource": "PHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "reprintedAs": [
    "+1 Weapon|XDMG"
  ],
  "_fullEntries": [
    "You have a +1 bonus to attack and damage rolls made with this magic weapon.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Loading",
        "type": "entries",
        "entries": [
          "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
        ]
      }
    }
  ],
  "_variantName": "+1 Weapon",
  "_entrySubType": "martial weapon, ranged weapon",
  "genericVariant": {
    "name": "+1 Weapon",
    "source": "DMG"
  },
  "weaponCategory": "martial",
  "_baseBasicRules": true,
  "_valueFromRarity": 40000,
  "_attunementCategory": "No Attunement Required"
}