- Type
- M|XPHB
- Rarity
- uncommon
- Weight
- 2 lb.
- Damage
- 1d6 S
- Properties
- L|XPHB, T|XPHB
- Mastery
- Vex|XPHB
- Range
- 20/60
+1 Handaxe
ItemXDMGp. 3242024SRDuncommon
Raw data
{
"axe": true,
"dmg1": "1d6",
"name": "+1 Handaxe",
"page": 324,
"type": "M|XPHB",
"range": "20/60",
"srd52": true,
"__prop": "item",
"rarity": "uncommon",
"source": "XDMG",
"weapon": true,
"weight": 2,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"baseItem": "handaxe|xphb",
"property": [
"L|XPHB",
"T|XPHB"
],
"_baseName": "Handaxe",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 500,
"_entryType": "weapon ({@item Handaxe|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"lootTables": [
"Armaments - Uncommon|XDMG"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "simple weapon, melee weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"basicRules2024": true,
"genericVariant": {
"name": "+1 Weapon",
"source": "XDMG"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}