- Type
- R|XPHB
- Rarity
- uncommon
- Weight
- 10 lb.
- Damage
- 6d8 N
- Properties
- AF|XDMG, RLD|XDMG, 2H|XPHB
- Mastery
- Sap|XPHB
- Range
- 120/360
+1 Antimatter Rifle
ItemXDMGp. 3242024SRDuncommon
Raw data
{
"age": "futuristic",
"dmg1": "6d8",
"name": "+1 Antimatter Rifle",
"page": 324,
"type": "R|XPHB",
"range": "120/360",
"srd52": true,
"__prop": "item",
"rarity": "uncommon",
"reload": 2,
"source": "XDMG",
"weapon": true,
"weight": 10,
"dmgType": "N",
"edition": "one",
"entries": [],
"firearm": true,
"mastery": [
"Sap|XPHB"
],
"ammoType": "energy cell|xdmg",
"baseItem": "antimatter rifle|xdmg",
"property": [
"AF|XDMG",
"RLD|XDMG",
"2H|XPHB"
],
"_baseName": "Antimatter Rifle",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Antimatter Rifle|Xdmg})",
"_textTypes": [
"futuristic",
"martial weapon",
"ranged weapon",
"firearm"
],
"lootTables": [
"Armaments - Uncommon|XDMG"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"valueRarity": "very rare",
"_fullEntries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Sap",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
]
}
}
],
"_variantName": "+1 Weapon",
"_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"basicRules2024": true,
"genericVariant": {
"name": "+1 Weapon",
"source": "XDMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 4000000,
"_attunementCategory": "No Attunement Required"
}