+1 Ammunition

ItemXDMGp. 2282024SRDuncommon
Type
GV|XDMG
Rarity
uncommon

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity (200 GP).

Raw data
{
  "ammo": true,
  "name": "+1 Ammunition",
  "page": 228,
  "type": "GV|XDMG",
  "srd52": true,
  "__prop": "magicvariant",
  "rarity": "uncommon",
  "source": "XDMG",
  "entries": [
    "You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.",
    "This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity {@note ({@table Magic Item Values by Rarity; Magic Item Rarities and Values|XDMG|200 GP})}."
  ],
  "inherits": {
    "page": 228,
    "srd52": true,
    "rarity": "uncommon",
    "source": "XDMG",
    "entries": [
      "You have a {=bonusWeapon} bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical."
    ],
    "lootTables": [
      "Armaments - Uncommon|XDMG",
      "Implements - Uncommon|XDMG"
    ],
    "namePrefix": "+1 ",
    "bonusWeapon": "+1",
    "basicRules2024": true
  },
  "requires": [
    {
      "type": "A|XPHB"
    },
    {
      "type": "AF|XDMG"
    }
  ],
  "variants": [
    {
      "base": {
        "name": "Arrow",
        "page": 222,
        "type": "A|XPHB",
        "arrow": true,
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "+1 Arrow",
        "page": 228,
        "type": "A|XPHB",
        "arrow": true,
        "srd52": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "baseItem": "arrow|xphb",
        "_baseName": "Arrow",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item arrow|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG",
          "Implements - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.",
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_variantName": "+1 Ammunition",
        "_entrySubType": "",
        "basicRules2024": true,
        "genericVariant": {
          "name": "+1 Ammunition",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "bolt": true,
        "name": "Bolt",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bolt": true,
        "name": "+1 Bolt",
        "page": 228,
        "type": "A|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "baseItem": "bolt|xphb",
        "_baseName": "Bolt",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item bolt|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG",
          "Implements - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.",
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_variantName": "+1 Ammunition",
        "_entrySubType": "",
        "basicRules2024": true,
        "genericVariant": {
          "name": "+1 Ammunition",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "name": "Energy Cell",
        "page": 72,
        "type": "AF|XDMG",
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XDMG",
        "weight": 0.5,
        "edition": "one",
        "entries": [],
        "miscTags": [
          "CNS"
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "futuristic",
          "ammunition"
        ],
        "cellEnergy": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "futuristic",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "name": "+1 Energy Cell",
        "page": 228,
        "type": "AF|XDMG",
        "srd52": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.5,
        "edition": "one",
        "entries": [],
        "baseItem": "energy cell|xdmg",
        "miscTags": [
          "CNS"
        ],
        "_baseName": "Energy Cell",
        "_category": "Specific Variant",
        "_entryType": "ammunition ({@item energy cell|xdmg})",
        "_textTypes": [
          "futuristic",
          "ammunition"
        ],
        "cellEnergy": true,
        "lootTables": [
          "Armaments - Uncommon|XDMG",
          "Implements - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical."
        ],
        "_variantName": "+1 Ammunition",
        "_entrySubType": "futuristic",
        "basicRules2024": true,
        "genericVariant": {
          "name": "+1 Ammunition",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Firearm Bullet",
        "page": 222,
        "type": "A|XPHB",
        "value": 30,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "miscTags": [
          "CNS"
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "bulletFirearm": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "+1 Firearm Bullet",
        "page": 228,
        "type": "A|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "baseItem": "firearm bullet|xphb",
        "miscTags": [
          "CNS"
        ],
        "_baseName": "Firearm Bullet",
        "_category": "Specific Variant",
        "_baseValue": 30,
        "_entryType": "ammunition ({@item firearm bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG",
          "Implements - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.",
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "_variantName": "+1 Ammunition",
        "_entrySubType": "",
        "bulletFirearm": true,
        "basicRules2024": true,
        "genericVariant": {
          "name": "+1 Ammunition",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Needle",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "needleBlowgun": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "+1 Needle",
        "page": 228,
        "type": "A|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "needle|xphb",
        "_baseName": "Needle",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2,
        "_entryType": "ammunition ({@item needle|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG",
          "Implements - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.",
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "+1 Ammunition",
        "_entrySubType": "",
        "needleBlowgun": true,
        "basicRules2024": true,
        "genericVariant": {
          "name": "+1 Ammunition",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Sling Bullet",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 0.2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "bulletSling": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "+1 Sling Bullet",
        "page": 228,
        "type": "A|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "XDMG",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "sling bullet|xphb",
        "_baseName": "Sling Bullet",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 0.2,
        "_entryType": "ammunition ({@item sling bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Uncommon|XDMG",
          "Implements - Uncommon|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "bulletSling": true,
        "_fullEntries": [
          "You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.",
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "+1 Ammunition",
        "_entrySubType": "",
        "basicRules2024": true,
        "genericVariant": {
          "name": "+1 Ammunition",
          "source": "XDMG"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    }
  ],
  "_category": "Generic Variant",
  "_entryType": "ammunition, generic variant",
  "_textTypes": [
    "ammunition",
    "generic variant"
  ],
  "lootTables": [
    "Armaments - Uncommon|XDMG",
    "Implements - Uncommon|XDMG"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.",
    "This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity {@note ({@table Magic Item Values by Rarity; Magic Item Rarities and Values|XDMG|200 GP})}.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Arrow|XPHB} ({@item +1 Arrow|XDMG})",
              "{@item Bolt|XPHB} ({@item +1 Bolt|XDMG})",
              "{@item Energy Cell|XDMG} ({@item +1 Energy Cell|XDMG})",
              "{@item Firearm Bullet|XPHB} ({@item +1 Firearm Bullet|XDMG})",
              "{@item Needle|XPHB} ({@item +1 Needle|XDMG})",
              "{@item Sling Bullet|XPHB} ({@item +1 Sling Bullet|XDMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "basicRules2024": true,
  "_valueFromRarity": 40000,
  "_attunementCategory": "No Attunement Required"
}