Yellow Mold

HazardXDMGp. 792024

Yellow mold grows in dark places, and one patch covers a 5-foot square. If touched, the mold ejects a cloud of spores that fills a 10-foot Cube. Any creature in that area must succeed on a DC 15 Constitution saving throw or take 11 (2d10) Poison damage and have the Poisoned condition for 1 minute. While Poisoned in this way, the creature takes 5 (1d10) Poison damage at the start of each of its turns. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success.

Direct sunlight or any amount of Fire damage destroys a patch of yellow mold.

Raw data
{
  "name": "Yellow Mold",
  "page": 79,
  "__prop": "hazard",
  "rating": [
    {
      "tier": 1,
      "threat": "deadly"
    },
    {
      "tier": 2,
      "threat": "nuisance"
    }
  ],
  "source": "XDMG",
  "entries": [
    "Yellow mold grows in dark places, and one patch covers a 5-foot square. If touched, the mold ejects a cloud of spores that fills a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. Any creature in that area must succeed on a {@dc 15} Constitution saving throw or take 11 ({@damage 2d10}) Poison damage and have the {@condition Poisoned|XPHB} condition for 1 minute. While Poisoned in this way, the creature takes 5 ({@damage 1d10}) Poison damage at the start of each of its turns. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success.",
    "Direct sunlight or any amount of Fire damage destroys a patch of yellow mold."
  ]
}