Wildstorm

HazardNF2024

Areas of unstable magic can spin into small, translucent tornadoes called wildstorms. A wildstorm fills a 10-foot Cube. It has a Speed of 50 feet. Each round on Initiative count 0 (losing ties), a wildstorm moves toward the nearest creature and stops in its space. A wildstorm dissipates after 1d4 minutes.

A creature that enters a wildstorm for the first time on a turn or starts its turn there is subjected to a random effect on the Wildstorm Effects table.

Wildstorm Effects

1d20Effect
1โ€“2The wildstorm becomes momentarily incendiary around the creature. The creature takes 2 (1d4) Fire damage and is burning.
3โ€“6Shards of magical force whirl past the creature. The creature makes a DC 12 Dexterity saving throw, taking 5 (1d10) Force damage on a failed save or half as much damage on a successful one.
7โ€“10The wildstorm momentarily manifests toxic vapors around the creature. The creature must succeed on a DC 12 Constitution saving throw or have the Poisoned condition for 1 minute. If the creature already has the Poisoned condition, it instead takes 5 (2d4) Poison damage.
11โ€“13The creature hears mental cacophony and makes a DC 12 Wisdom saving throw, taking 5 (1d10) Psychic damage on a failed save or half as much damage on a successful one. Whether the saving throw succeeds or fails, the creature gains telepathy with a range of 10 feet for 1 minute.
14โ€“17The storm renders the creature more susceptible to its other erratic effects. The creature has Vulnerability to Fire, Force, Poison, and Psychic damage for 1 minute.
18โ€“19The creature's skin hardens. The creature gains a +2 bonus to AC for 1 minute.
20The creature has the Invisible condition for 1 minute.
Raw data
{
  "name": "Wildstorm",
  "__prop": "hazard",
  "rating": [
    {
      "tier": 1,
      "threat": "nuisance"
    }
  ],
  "source": "NF",
  "entries": [
    "Areas of unstable magic can spin into small, translucent tornadoes called wildstorms. A wildstorm fills a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. It has a Speed of 50 feet. Each round on Initiative count 0 (losing ties), a wildstorm moves toward the nearest creature and stops in its space. A wildstorm dissipates after {@dice 1d4} minutes.",
    "A creature that enters a wildstorm for the first time on a turn or starts its turn there is subjected to a random effect on the Wildstorm Effects table.",
    {
      "rows": [
        [
          "1โ€“2",
          "The wildstorm becomes momentarily incendiary around the creature. The creature takes 2 ({@dice 1d4}) Fire damage and is burning."
        ],
        [
          "3โ€“6",
          "Shards of magical force whirl past the creature. The creature makes a {@dc 12} Dexterity saving throw, taking 5 ({@dice 1d10}) Force damage on a failed save or half as much damage on a successful one."
        ],
        [
          "7โ€“10",
          "The wildstorm momentarily manifests toxic vapors around the creature. The creature must succeed on a {@dc 12} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 minute. If the creature already has the Poisoned condition, it instead takes 5 ({@dice 2d4}) Poison damage."
        ],
        [
          "11โ€“13",
          "The creature hears mental cacophony and makes a {@dc 12} Wisdom saving throw, taking 5 ({@dice 1d10}) Psychic damage on a failed save or half as much damage on a successful one. Whether the saving throw succeeds or fails, the creature gains telepathy with a range of 10 feet for 1 minute."
        ],
        [
          "14โ€“17",
          "The storm renders the creature more susceptible to its other erratic effects. The creature has Vulnerability to Fire, Force, Poison, and Psychic damage for 1 minute."
        ],
        [
          "18โ€“19",
          "The creature's skin hardens. The creature gains a +2 bonus to AC for 1 minute."
        ],
        [
          "20",
          "The creature has the {@condition Invisible|XPHB} condition for 1 minute."
        ]
      ],
      "type": "table",
      "caption": "Wildstorm Effects",
      "colLabels": [
        "1d20",
        "Effect"
      ],
      "colStyles": [
        "col-2 text-center",
        "col-10"
      ]
    }
  ]
}