Wild Magic Zone

HazardXDMGp. 692024

A past magical disaster or uncontrolled surge of power in a particular place can cause the fabric of magic to unravel, creating a wild magic zone. In such an area, which is typically no more than 300 feet in diameter, magic behaves unpredictably.

Whenever a creature expends a spell slot to cast a spell in a wild magic zone, roll 1d20. If you roll a 20 on the die, roll on the Wild Magic Surge table in the Player's Handbook to create a magical effect.

Raw data
{
  "name": "Wild Magic Zone",
  "page": 69,
  "__prop": "hazard",
  "source": "XDMG",
  "entries": [
    "A past magical disaster or uncontrolled surge of power in a particular place can cause the fabric of magic to unravel, creating a wild magic zone. In such an area, which is typically no more than 300 feet in diameter, magic behaves unpredictably.",
    "Whenever a creature expends a spell slot to cast a spell in a wild magic zone, roll {@dice 1d20}. If you roll a 20 on the die, roll on the {@table Wild Magic Surge|XPHB} table in the {@book Player's Handbook|XPHB} to create a magical effect."
  ],
  "trapHazType": "ENV"
}