Webs

HazardXDMGp. 792024

Giant spiders weave thick, sticky webs across passages and at the bottom of pits to snare prey. These web-filled areas are Difficult Terrain.

A creature that enters a web-filled area for the first time on a turn or starts its turn there must succeed on a DC 12 Dexterity saving throw or have the Restrained condition. As an action, a creature Restrained by the webs can try to escape from them, doing so with a successful DC 12 Strength (Athletics) or Dexterity (Acrobatics) check.

Each 10-foot Cube of webs has AC 10; HP 15; Vulnerability to Fire damage; and Immunity to Piercing, Poison, and Psychic damage.

Raw data
{
  "name": "Webs",
  "page": 79,
  "__prop": "hazard",
  "rating": [
    {
      "tier": 1,
      "threat": "nuisance"
    }
  ],
  "source": "XDMG",
  "entries": [
    "Giant spiders weave thick, sticky webs across passages and at the bottom of pits to snare prey. These web-filled areas are {@variantrule Difficult Terrain|XPHB}.",
    "A creature that enters a web-filled area for the first time on a turn or starts its turn there must succeed on a {@dc 12} Dexterity saving throw or have the {@condition Restrained|XPHB} condition. As an action, a creature Restrained by the webs can try to escape from them, doing so with a successful {@dc 12} Strength ({@skill Athletics|XPHB}) or Dexterity ({@skill Acrobatics|XPHB}) check.",
    "Each 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of webs has AC 10; HP 15; Vulnerability to Fire damage; and Immunity to Piercing, Poison, and Psychic damage."
  ],
  "hasFluffImages": true
}
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