Webs

HazardDMGp. 1052014

Giant spiders weave thick, sticky webs across passages and at the bottom of pits to snare prey. These web-filled areas are 3. Moreover, a creature entering a webbed area for the first time on a turn or starting its turn there must succeed on a DC 12 Dexterity saving throw or become restrained by the webs. A restrained creature can use its action to try to escape, doing so with a successful DC 12 Strength (Athletics) or Dexterity (Acrobatics) check.

Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.

Raw data
{
  "name": "Webs",
  "page": 105,
  "__prop": "hazard",
  "source": "DMG",
  "entries": [
    "Giant spiders weave thick, sticky webs across passages and at the bottom of pits to snare prey. These web-filled areas are {@quickref difficult terrain||3}. Moreover, a creature entering a webbed area for the first time on a turn or starting its turn there must succeed on a {@dc 12} Dexterity saving throw or become {@condition restrained} by the webs. A {@condition restrained} creature can use its action to try to escape, doing so with a successful {@dc 12} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check.",
    "Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage."
  ],
  "reprintedAs": [
    "Webs|XDMG"
  ]
}