Strong Wind

HazardDMGp. 1102014

A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall.

A strong wind in a desert can create a sandstorm that imposes disadvantage on Wisdom (Perception) checks that rely on sight.

Raw data
{
  "name": "Strong Wind",
  "page": 110,
  "__prop": "hazard",
  "source": "DMG",
  "entries": [
    "A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom ({@skill Perception}) checks that rely on hearing. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall.",
    "A strong wind in a desert can create a sandstorm that imposes disadvantage on Wisdom ({@skill Perception}) checks that rely on sight."
  ],
  "reprintedAs": [
    "Strong Wind|XDMG"
  ],
  "trapHazType": "WTH"
}