A creature can be immersed in frigid water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution saving throw or gain 1 Exhaustion level. Creatures with Resistance or Immunity to Cold damage automatically succeed on the save, as do creatures that are naturally adapted to living in ice-cold water.
Frigid Water
HazardXDMGp. 682024
Raw data
{
"name": "Frigid Water",
"page": 68,
"__prop": "hazard",
"source": "XDMG",
"entries": [
"A creature can be immersed in frigid water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a {@dc 10} Constitution saving throw or gain 1 {@condition Exhaustion|XPHB} level. Creatures with {@variantrule Resistance|XPHB} or {@variantrule Immunity|XPHB} to Cold damage automatically succeed on the save, as do creatures that are naturally adapted to living in ice-cold water."
],
"trapHazType": "ENV"
}