Flaywind

HazardTCEp. 1632014

Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in addition to sand or grit. The area within the storm is heavily obscured, and a creature exposed to the storm takes 1d4 slashing damage at the start of each of its turns. Only substantial cover or shelter offers protection against the flensing grit.

A flaywind leaves 4d6 feet of sand or debris in its wake. A successful DC 15 Intelligence (Arcana) or (Nature) check or Wisdom (Survival) check allows a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours.

Raw data
{
  "name": "Flaywind",
  "page": 163,
  "__prop": "hazard",
  "source": "TCE",
  "entries": [
    "Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in addition to sand or grit. The area within the storm is heavily obscured, and a creature exposed to the storm takes {@damage 1d4} slashing damage at the start of each of its turns. Only substantial cover or shelter offers protection against the flensing grit.",
    "A flaywind leaves {@dice 4d6} feet of sand or debris in its wake. A successful {@dc 15} Intelligence ({@skill Arcana}) or ({@skill Nature}) check or Wisdom ({@skill Survival}) check allows a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts {@dice 1d4 × 10} hours."
  ],
  "trapHazType": "EST"
}