When the temperature is 0 degrees Fahrenheit or lower, a creature exposed to the extreme cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain 1 Exhaustion level. Creatures that have Resistance or Immunity to Cold damage automatically succeed on the save.
Extreme Cold
HazardXDMGp. 682024
Raw data
{
"name": "Extreme Cold",
"page": 68,
"__prop": "hazard",
"source": "XDMG",
"entries": [
"When the temperature is 0 degrees Fahrenheit or lower, a creature exposed to the extreme cold must succeed on a {@dc 10} Constitution saving throw at the end of each hour or gain 1 {@condition Exhaustion|XPHB} level. Creatures that have {@variantrule Resistance|XPHB} or {@variantrule Immunity|XPHB} to Cold damage automatically succeed on the save."
],
"trapHazType": "ENV"
}