Survivor

FeatRHW2024
Category
O

You gain the following benefits.

Hypervigilance

Whenever you roll Initiative, you can reroll the d20 if the number rolled is 9 or lower. You must use the new roll.

Steel Yourself

When you fail a saving throw to avoid or end the Charmed or Frightened condition, you can take a Reaction to add a bonus to the roll, potentially causing it to succeed. The bonus is equal to your Proficiency Bonus.

Once you take this Reaction, you can't do so again until you finish a Long Rest.

Raw data
{
  "name": "Survivor",
  "__prop": "feat",
  "source": "RHW",
  "entries": [
    "You gain the following benefits.",
    {
      "name": "Hypervigilance",
      "type": "entries",
      "entries": [
        "Whenever you roll {@variantrule Initiative|XPHB}, you can reroll the {@dice d20} if the number rolled is 9 or lower. You must use the new roll."
      ]
    },
    {
      "name": "Steel Yourself",
      "type": "entries",
      "entries": [
        "When you fail a saving throw to avoid or end the {@condition Charmed|XPHB} or {@condition Frightened|XPHB} condition, you can take a {@variantrule Reaction|XPHB} to add a bonus to the roll, potentially causing it to succeed. The bonus is equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}.",
        "Once you take this {@variantrule Reaction|XPHB}, you can't do so again until you finish a {@variantrule Long Rest|XPHB}."
      ]
    }
  ],
  "category": "O"
}