Strike of the Giants

FeatBGGp. 192014
Prerequisite
proficiency: {"weaponGroup":"martial"} or background: Giant Foundling

You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:

Cloud Strike

The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.

Fire Strike

The target takes an extra 1d10 fire damage.

Frost Strike

The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.

Hill Strike

The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.

Stone Strike

The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.

Storm Strike

The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.

The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.

You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Raw data
{
  "name": "Strike of the Giants",
  "page": 19,
  "__prop": "feat",
  "source": "BGG",
  "entries": [
    "You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:",
    {
      "name": "Cloud Strike",
      "type": "entries",
      "entries": [
        "The target takes an extra {@damage 1d4} thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell."
      ]
    },
    {
      "name": "Fire Strike",
      "type": "entries",
      "entries": [
        "The target takes an extra {@damage 1d10} fire damage."
      ]
    },
    {
      "name": "Frost Strike",
      "type": "entries",
      "entries": [
        "The target takes an extra {@damage 1d6} cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn."
      ]
    },
    {
      "name": "Hill Strike",
      "type": "entries",
      "entries": [
        "The target takes an extra {@damage 1d6} damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition."
      ]
    },
    {
      "name": "Stone Strike",
      "type": "entries",
      "entries": [
        "The target takes an extra {@damage 1d6} force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line."
      ]
    },
    {
      "name": "Storm Strike",
      "type": "entries",
      "entries": [
        "The target takes an extra {@damage 1d6} lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.",
        "The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.",
        "You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
      ]
    }
  ],
  "_versions": [
    {
      "_mod": {
        "entries": [
          {
            "mode": "replaceArr",
            "items": [
              "You have absorbed primeval magic that gives you an echo of the might of giants. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect:"
            ],
            "replace": {
              "index": 0
            }
          },
          {
            "mode": "removeArr",
            "names": [
              "Fire Strike",
              "Frost Strike",
              "Hill Strike",
              "Stone Strike",
              "Storm Strike"
            ]
          }
        ]
      },
      "name": "Strike of the Giants; Cloud",
      "source": "BGG"
    },
    {
      "_mod": {
        "entries": [
          {
            "mode": "replaceArr",
            "items": [
              "You have absorbed primeval magic that gives you an echo of the might of giants. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect:"
            ],
            "replace": {
              "index": 0
            }
          },
          {
            "mode": "removeArr",
            "names": [
              "Cloud Strike",
              "Frost Strike",
              "Hill Strike",
              "Stone Strike",
              "Storm Strike"
            ]
          }
        ]
      },
      "name": "Strike of the Giants; Fire",
      "source": "BGG"
    },
    {
      "_mod": {
        "entries": [
          {
            "mode": "replaceArr",
            "items": [
              "You have absorbed primeval magic that gives you an echo of the might of giants. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect:"
            ],
            "replace": {
              "index": 0
            }
          },
          {
            "mode": "removeArr",
            "names": [
              "Cloud Strike",
              "Fire Strike",
              "Hill Strike",
              "Stone Strike",
              "Storm Strike"
            ]
          }
        ]
      },
      "name": "Strike of the Giants; Frost",
      "source": "BGG"
    },
    {
      "_mod": {
        "entries": [
          {
            "mode": "replaceArr",
            "items": [
              "You have absorbed primeval magic that gives you an echo of the might of giants. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect:"
            ],
            "replace": {
              "index": 0
            }
          },
          {
            "mode": "removeArr",
            "names": [
              "Cloud Strike",
              "Fire Strike",
              "Frost Strike",
              "Stone Strike",
              "Storm Strike"
            ]
          }
        ]
      },
      "name": "Strike of the Giants; Hill",
      "source": "BGG"
    },
    {
      "_mod": {
        "entries": [
          {
            "mode": "replaceArr",
            "items": [
              "You have absorbed primeval magic that gives you an echo of the might of giants. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect:"
            ],
            "replace": {
              "index": 0
            }
          },
          {
            "mode": "removeArr",
            "names": [
              "Cloud Strike",
              "Fire Strike",
              "Frost Strike",
              "Hill Strike",
              "Storm Strike"
            ]
          }
        ]
      },
      "name": "Strike of the Giants; Stone",
      "source": "BGG"
    },
    {
      "_mod": {
        "entries": [
          {
            "mode": "replaceArr",
            "items": [
              "You have absorbed primeval magic that gives you an echo of the might of giants. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect:"
            ],
            "replace": {
              "index": 0
            }
          },
          {
            "mode": "removeArr",
            "names": [
              "Cloud Strike",
              "Fire Strike",
              "Frost Strike",
              "Hill Strike",
              "Stone Strike"
            ]
          }
        ]
      },
      "name": "Strike of the Giants; Storm",
      "source": "BGG"
    }
  ],
  "prerequisite": [
    {
      "proficiency": [
        {
          "weaponGroup": "martial"
        }
      ]
    },
    {
      "background": [
        {
          "name": "Giant Foundling",
          "displayEntry": "{@background Giant Foundling|BGG}"
        }
      ]
    }
  ]
}