- Ability
- choose 1 of STR/DEX
- Prerequisite
- level: 4
- Category
- G
You gain the following benefits.
Concentration Breaker
When you damage a creature that is Concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration.
Guarded Mind
If you fail an Intelligence, a Wisdom, or a Charisma saving throw, you can cause yourself to succeed instead. Once you use this benefit, you can't use it again until you finish a Short or Long Rest.