Light Bringer

FeatABHp. 102024
Ability
choose 1 of INT/WIS/CHA
Prerequisite
level: 4
Category
G

You gain the following benefits.

Sacred Magic

You learn the Light spell and can cast it without Material components. If you already know that cantrip, you learn a different Cleric cantrip of your choice. The spell's spellcasting ability is the ability increased by this feat.

Solar Luminance

When you cast Light, you can have the light from the spell be sunlight. Once you use this benefit, you can't use it again until you finish a Long Rest.

Sun's Healing

As a Bonus Action while within sunlight, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll. Once you use this benefit, you can't use it again until you finish a Short or Long Rest.

Raw data
{
  "name": "Light Bringer",
  "page": 10,
  "__prop": "feat",
  "source": "ABH",
  "ability": [
    {
      "choose": {
        "from": [
          "int",
          "wis",
          "cha"
        ]
      }
    }
  ],
  "entries": [
    "You gain the following benefits.",
    {
      "name": "Sacred Magic",
      "type": "entries",
      "entries": [
        "You learn the {@spell Light|XPHB} spell and can cast it without Material components. If you already know that cantrip, you learn a different Cleric cantrip of your choice. The spell's spellcasting ability is the ability increased by this feat."
      ]
    },
    {
      "name": "Solar Luminance",
      "type": "entries",
      "entries": [
        "When you cast {@spell Light|XPHB}, you can have the light from the spell be sunlight. Once you use this benefit, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
      ]
    },
    {
      "name": "Sun's Healing",
      "type": "entries",
      "entries": [
        "As a {@variantrule Bonus Action|XPHB} while within sunlight, you can expend one of your {@variantrule Hit Point Dice|XPHB}, roll the die, and regain a number of {@variantrule Hit Points|XPHB} equal to the roll. Once you use this benefit, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
      ]
    }
  ],
  "category": "G",
  "prerequisite": [
    {
      "level": 4
    }
  ],
  "additionalSpells": [
    {
      "name": "Light",
      "known": {
        "_": [
          "light|xphb#c"
        ]
      }
    },
    {
      "name": "Cleric Cantrip",
      "known": {
        "_": [
          {
            "count": 1,
            "choose": "level=0|class=Cleric"
          }
        ]
      }
    }
  ]
}