Gathered Whispers

FeatRHW2024
Prerequisite
campaign: Ravenloft
Category
DG

You are haunted by a cacophony of whispering spirits only you can hear. You gain the following features.

Spirit Whispers

You learn the Message spell and can cast it without Material components. Additionally, you always have the Augury spell prepared. You can cast it without a spell slot or spell components, and you must finish a Long Rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.

Intelligence, Wisdom, or Charisma is your spellcasting ability for this benefit (choose when you select this feat).

Unearthly Scream

When you are hit by an attack roll, you can take a Reaction to channel your haunting spirits into a protective, otherworldly scream. You can add your Proficiency Bonus to your AC against that attack, potentially causing it to miss. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Voices from Beyond

Immediately after you make a D20 Test and roll a 1 on the d20, the haunting voices rise to a ghastly volume. Make a Wisdom saving throw (DC 13 plus your Proficiency Bonus). On a failed save, you have the Deafened condition until the end of your next turn. While Deafened, you have Disadvantage on ability checks and attack rolls.

Raw data
{
  "name": "Gathered Whispers",
  "__prop": "feat",
  "source": "RHW",
  "entries": [
    "You are haunted by a cacophony of whispering spirits only you can hear. You gain the following features.",
    {
      "name": "Spirit Whispers",
      "type": "entries",
      "entries": [
        "You learn the {@spell Message|XPHB} spell and can cast it without Material components. Additionally, you always have the {@spell Augury|XPHB} spell prepared. You can cast it without a spell slot or spell components, and you must finish a {@variantrule Long Rest|XPHB} before you can cast it in this way again. You can also cast the spell using any spell slots you have.",
        "Intelligence, Wisdom, or Charisma is your spellcasting ability for this benefit (choose when you select this feat)."
      ]
    },
    {
      "name": "Unearthly Scream",
      "type": "entries",
      "entries": [
        "When you are hit by an attack roll, you can take a {@variantrule Reaction|XPHB} to channel your haunting spirits into a protective, otherworldly scream. You can add your {@variantrule Proficiency|XPHB|Proficiency Bonus} to your AC against that attack, potentially causing it to miss. You can use this benefit a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}."
      ]
    },
    {
      "name": "Voices from Beyond",
      "type": "entries",
      "entries": [
        "Immediately after you make a {@variantrule D20 Test|XPHB} and roll a 1 on the {@dice d20}, the haunting voices rise to a ghastly volume. Make a Wisdom saving throw (DC 13 plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, you have the {@condition Deafened|XPHB} condition until the end of your next turn. While {@condition Deafened|XPHB}, you have {@variantrule Disadvantage|XPHB} on ability checks and attack rolls."
      ]
    }
  ],
  "category": "DG",
  "prerequisite": [
    {
      "campaign": [
        "Ravenloft"
      ]
    }
  ],
  "additionalSpells": [
    {
      "known": {
        "_": [
          "message|xphb#c"
        ]
      },
      "ability": {
        "choose": [
          "int",
          "wis",
          "cha"
        ]
      },
      "prepared": {
        "_": {
          "daily": {
            "1": [
              "augury|xphb"
            ]
          }
        }
      }
    }
  ]
}
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