A Gaming Hall offers recreational activities like chess and games of darts, cards, or dice.
Trade: Gambling Hall
When you issue the Trade order to this facility, the facility's hirelings turn the Gaming Hall into a gambling den for 7 days. At the end of the seventh day, roll 1d100 and consult the following table to determine your portion of the house's winnings.
| 1d100 | Winnings |
|---|---|
| 01โ50 | 1d6 ร 10 GP |
| 51โ85 | 2d6 ร 10 GP |
| 86โ95 | 4d6 ร 10 GP |
| 96โ00 | 10d6 ร 10 GP |