Forgotten Realms Encounters

Encounter tableFRAiF2024

Baldur's Gate Encounters

RollResult
1A Mage Apprentice and their Shield Guardian seek an answer to a difficult magical puzzle.
22d4 Guards interrogate passersby.
3A popular Gladiator seeks challengers to publicly demonstrate the gladiator's might.
4An Assassin asks the characters pointed questions about a nearby establishment.
5A Noble suggests the characters secure an invitation to a party at Eomane House (see "Blood Night" later in this chapter).
6A Doppelganger merchant is offloading stolen weapons at a suspiciously low price.
72d4 Performers hold an impromptu street show while their Spy ally picks pockets.
81d3 Priest Acolytes of Oghma peddle tickets to a lecture at the Unrolling Scroll.
9An old sailor suggests that the Harborhands crew at the dock needs aid (see "Tide of Teeth" later in this chapter).
10A disguised Lamia bookseller and its 2d4 Jackalwere minions promise rare tomes that guarantee entry into Candlekeep.
112d4 Pirates on shore leave start a fight.
121d4 Druids rail against recent public works that have devastated a local park.
13Two Cultist Fanatics devoted to Myrkul hide blanket-covered corpses in an empty shed.
14A Tough Boss and 1d4 Toughs shake down a shopkeeper behind on protection payments.
152d6 Flaming Fist members (one is a Warrior Veteran, the others are Warrior Infantry) berate citizens about a recent robbery.
16A merchant (Noble) specializing in Mechanical Wonders sends the characters to meet the clever clock-worker Flurn Eightspoke (see "Clockwork Memories" later in this chapter).
17A Swarm of Rats surges from an alley where 1d6 Wererats wait to ambush wealthy travelers distracted by the swarm.
18An Otyugh lumbers from a sewer entrance, enraged at a recent civic initiative to sluice clean water through its home.
192d4 Commoners share drinks in celebration of their crew's recent good fortune.
201d4 Nobles spill out of one of Cottle's carriages, unsure how they've suddenly arrived in such a disreputable part of town.

Calim Desert Encounters

RollResult
1The party spots an oasis out of their way. However, the oasis is a mirage.
2An Ankheg lair is buried in the sand nearby.
3Light rain falls. Overnight, the desert blooms with rare flora potentially useful in crafting magic items or working high magic.
41d6 Gnoll Warriors riding Giant Hyenas seek prisoners.
5A Calim sandstorm is coming! (See "Environmental Effects" earlier in this chapter.)
63d6 Bandits, led by a Bandit Captain, rob any travelers they meet. They ride Camels.
7A Druid leads 2d6 Scouts on a pilgrimage.
8The party stumbles on the corpses of 1d4 unfortunate travelers. The desiccated corpses rise as Mummies when night falls.
9The party spots the crest of a Bulette as the creature hunts for prey.
10An oasis surrounded by detailed sculptures has a masked attendant who's a Medusa.
11The party spots a temple to a deity such as Chauntea, Ilmater, or Selûne. Long abandoned, it's protected by a Guardian Naga.
12A Cult of the Dragon expedition including a Mage, a Death Cultist, and 2d4 Cultists are traveling to a far-off Ancient Blue Dragon who wants to become a dracolich.
13A caravan bound for the nearest settlement wants to hire the party for protection.
142d4 Kochar (Scouts) make temporary camp. They are peaceful and exchange news.
15Scattered bones hint at a hidden treasure vault—it's home to a Sphinx of Secrets that ambushes trespassers.
16A wandering Archmage seeks forgotten lore.
17An Efreeti and its attendants, an Elemental Cultist and 2d4 Cultists, camp nearby.
18The party wanders into the ruins of an ancient city swallowed by the desert. It is now the lair of an Ancient Blue Dragon.
19The exoskeleton of a long-dead purple worm has become a temporary shelter for 2d6 Commoners.
20The city of Miziltep flies by in the distance.

Calimport Encounters

RollResult
1Sultana Songal, in disguise as a simple scholar, asks the party for news from afar.
2An Adult Gold Dragon disguised as a charismatic aristocrat seeks its stolen hoard.
3Four Priest Acolytes, led by a Priest, carry the statue of a deity through the street.
4A crew of 2d6 Pirates gets kicked out of a tavern and staggers drunkenly into the party.
5A merchant offers exactly the magic item one of the party has been looking for.
6Construction workers cry for help when the scaffolding around a nearby temple breaks, leaving them hanging above the ground.
7An Archmage accompanied by 1d4 Earth Elementals rudely insists the party get out of the road and let them pass.
8A Chasme flies overhead, chased by Zeraphi on Carpets of Flying.
9An Assassin on a rooftop stalks a Noble.
10A portal to Sigil opens in the street, and an Empyrean emerges.
11A Mechanical Wonder (domestic) chases an escaped pet.
12A Noble recruits the adventurers for an urgent matter that requires great discretion.
13A Commoner hosts a con game in the street, challenging tourists to identify where they've hidden a (fake) jewel.
142d4 Kochar (Scouts) compete in an archery contest.
15An angry genie emerges from a nearby shop. Everyone gives them a wide berth.
16A Mechanical Wonder (flying) has lost its way and falls in the party's path.
17A Mage using a Mechanical Wonder (mobility) barters with a merchant for rare spell components.
18A gnome engineer asks the party to field-test an experimental tunneling vehicle.
19Deryan Kaya instructs six aspiring inventors on the latest Mechanical Wonders.
20Sultana Songal, with guards and attendants, floats through the city in a magic litter.

Cormanthor Encounters

RollResult
1A healing spring lies in a grove sacred to elven gods. A creature that drinks from the spring regains 1d8 Hit Points but can benefit from the spring only once a day.
2An abandoned animal den provides shelter.
3A pack of 2d4 Wolves follows the party, ambushing the characters when they are distracted.
41d6 Goblin Warriors riding Worgs hunt for easy prey.
5A Dryad observes the party. If the characters respect the forest, the dryad approaches.
6Two Displacer Beasts ambush the party.
72d4 Gnoll Warriors prowl a dilapidated cabin with hidden treasure inside.
8An elf Scout Captain and 2d4 Scouts patrol the forest and observe the party from hiding.
9A Shambling Mound created by Moander's corruption fights any living thing it sees.
10The characters enter the territory of a Primeval Owlbear. If left alone, it ignores them.
113d6 Skeletons climb from their mass grave and begin combat.
12A Mage with two Warrior Veteran bodyguards search ruins for treasure. If the party looks vulnerable, they initiate combat.
13The party has stumbled into the hunting ground of a Young Green Dragon.
14Ancient crypts are now home to a Ghast Gravecaller and 2d6 Ghouls.
15The party enters a rotten grove where a Spore of Moander grows.
16A Nycaloth leads 2d4 Mezzoloths on a hunt.
17A Lich and 2d4 Death Cultists search the ruins for lost magical secrets.
18A Zhentarim Assassin hides from the law.
19A tree warped by magic and corruption has become a Gulthias Blight.
20An elf Archmage and Questing Knight are trying to recover a family heirloom.

Sea of Moonshae Encounters

RollResult
12d4 Bullywug Warriors try to climb up the side of the ship and loot it of valuables.
21d4 Hunter Sharks begin following the ship.
31d6 Merfolk Skirmishers investigate the ship.
4A pod of 3d10 Killer Whales races the ship.
5One of the characters spots a bottle bobbing in the sea not far from the ship. Inside is a message and a map (see "Message in a Bottle" later in this chapter).
6A Noble clings to a piece of driftwood.
7A Ffolk merchant vessel bound for the Sword Coast hails the characters and offers to trade.
8A Norlander whaling ship approaches to ask if anyone has seen whales nearby.
9The ship enters an area of Rusted Sea (see "Moonshaes Terrain").
102d4 Sahuagin Warriors riding Reef Sharks spot the ship. They follow and try to sneak aboard.
11A pack of 1d4 Plesiosauruses closes on the ship and tries to sink it.
12The characters spot the wreckage of a trading vessel that hit a hidden sandbar (see "Wreck of the Silverhand" later in this chapter).
13A Giant Shark ambushes the ship.
14The characters spot an Archelon. It ignores them unless attacked.
15The ship passes an island where 1d6 Pirates led by a Pirate Captain have been left behind after a mutiny. The pirates hail the characters and pretend to be stranded travelers.
16A Norlander longship crewed by fifty Guards armed with battleaxes and led by a Berserker Commander searches for a ship to capture or a coastal settlement to raid.
171d6 Frost Giants living on a passing island pelt the ship with stones.
18A Storm Giant strides along the sea floor on its way to Maelstrom.
19A Dragon Turtle sleeps half submerged as the ship passes. It might be mistaken for a small island.
20The ship sails near the lair of a Kraken.

Ten-Towns Encounters

RollResult
1The characters stumble on bile lichen.
2A follower of Seer Echomorne insists the characters come and hear their dooms.
3Three Imps from Caer-Dineval ambush the characters.
4Two Zhentarim Toughs try to intimidate the characters into giving up their gold and gear.
5A bloodcursed Berserker from Dougan's Hole fights the characters.
6The characters discover a ritually murdered corpse, sacrificed to Auril.
7A Priest of Tempus, drunk on honey mead, mistakes the characters for old enemies.
8A character discovers a piece of chardalyn, through which Zlan whispers to them alone.
9Twelve Frost Giants on Mammoths approach the gates, demanding the party be sent out.
10Mind flayers speak through the voices of every person in town, announcing that the Great Thawing is nearly complete.

Wilderness Encounters

RollResult
1A pack of six Wolves hunts the characters.
2The characters come across a Reghed camp.
3Weird lights flicker at night from the ruins of a giant settlement buried in the snow.
4An earthquake shakes the ground, and a new steam vent opens at the characters' feet.
5A Remorhaz begins combat with a dwarf's bones and armor stuck in its teeth.
6An Elemental Cultist stalks the characters, seeking to take away their light, heat, and food.
7An Adult White Dragon circles overhead.
8Psychic emanations from deep under the ice trouble the character's sleep.
9A group of 2d6 Toughs from the Reghed Glacier spots the characters and approaches.
10A character falls through thin ice into a mind flayer colony that lies just below the surface.
Raw data
{
  "name": "Forgotten Realms Encounters",
  "source": "FRAiF",
  "tables": [
    {
      "page": 221,
      "table": [
        {
          "max": 1,
          "min": 1,
          "result": "A {@creature Mage Apprentice|XMM} and their {@creature Shield Guardian|XMM} seek an answer to a difficult magical puzzle."
        },
        {
          "max": 2,
          "min": 2,
          "result": "{@dice 2d4} {@creature Guard|XMM|Guards} interrogate passersby."
        },
        {
          "max": 3,
          "min": 3,
          "result": "A popular {@creature Gladiator|XMM} seeks challengers to publicly demonstrate the gladiator's might."
        },
        {
          "max": 4,
          "min": 4,
          "result": "An {@creature Assassin|XMM} asks the characters pointed questions about a nearby establishment."
        },
        {
          "max": 5,
          "min": 5,
          "result": "A {@creature Noble|XMM} suggests the characters secure an invitation to a party at Eomane House (see \"{@book Blood Night|FRAiF|6|Blood Night}\" later in this chapter)."
        },
        {
          "max": 6,
          "min": 6,
          "result": "A {@creature Doppelganger|XMM} merchant is offloading stolen weapons at a suspiciously low price."
        },
        {
          "max": 7,
          "min": 7,
          "result": "{@dice 2d4} {@creature Performer|XMM|Performers} hold an impromptu street show while their {@creature Spy|XMM} ally picks pockets."
        },
        {
          "max": 8,
          "min": 8,
          "result": "{@dice 1d3} {@creature Priest Acolyte|XMM|Priest Acolytes} of Oghma peddle tickets to a lecture at the Unrolling Scroll."
        },
        {
          "max": 9,
          "min": 9,
          "result": "An old sailor suggests that the Harborhands crew at the dock needs aid (see \"{@book Tide of Teeth|FRAiF|6|Tide of Teeth}\" later in this chapter)."
        },
        {
          "max": 10,
          "min": 10,
          "result": "A disguised {@creature Lamia|XMM} bookseller and its {@dice 2d4} {@creature Jackalwere|XMM} minions promise rare tomes that guarantee entry into Candlekeep."
        },
        {
          "max": 11,
          "min": 11,
          "result": "{@dice 2d4} {@creature Pirate|XMM|Pirates} on shore leave start a fight."
        },
        {
          "max": 12,
          "min": 12,
          "result": "{@dice 1d4} {@creature Druid|XMM|Druids} rail against recent public works that have devastated a local park."
        },
        {
          "max": 13,
          "min": 13,
          "result": "Two {@creature Cultist Fanatic|XMM|Cultist Fanatics} devoted to Myrkul hide blanket-covered corpses in an empty shed."
        },
        {
          "max": 14,
          "min": 14,
          "result": "A {@creature Tough Boss|XMM} and {@dice 1d4} {@creature Tough|XMM|Toughs} shake down a shopkeeper behind on protection payments."
        },
        {
          "max": 15,
          "min": 15,
          "result": "{@dice 2d6} Flaming Fist members (one is a {@creature Warrior Veteran|XMM}, the others are {@creature Warrior Infantry|XMM}) berate citizens about a recent robbery."
        },
        {
          "max": 16,
          "min": 16,
          "result": "A merchant ({@creature Noble|XMM}) specializing in {@item Mechanical Wonder|FRAiF|Mechanical Wonders} sends the characters to meet the clever clock-worker Flurn Eightspoke (see \"{@book Clockwork Memories|FRAiF|6|Clockwork Memories}\" later in this chapter)."
        },
        {
          "max": 17,
          "min": 17,
          "result": "A {@creature Swarm of Rats|XMM} surges from an alley where {@dice 1d6} {@creature Wererat|XMM|Wererats} wait to ambush wealthy travelers distracted by the swarm."
        },
        {
          "max": 18,
          "min": 18,
          "result": "An {@creature Otyugh|XMM} lumbers from a sewer entrance, enraged at a recent civic initiative to sluice clean water through its home."
        },
        {
          "max": 19,
          "min": 19,
          "result": "{@dice 2d4} {@creature Commoner|XMM|Commoners} share drinks in celebration of their crew's recent good fortune."
        },
        {
          "max": 20,
          "min": 20,
          "result": "{@dice 1d4} {@creature Noble|XMM|Nobles} spill out of one of Cottle's carriages, unsure how they've suddenly arrived in such a disreputable part of town."
        }
      ],
      "caption": "Baldur's Gate Encounters",
      "diceExpression": "1d20"
    },
    {
      "page": 155,
      "table": [
        {
          "max": 1,
          "min": 1,
          "result": "The party spots an oasis out of their way. However, the oasis is a mirage."
        },
        {
          "max": 2,
          "min": 2,
          "result": "An {@creature Ankheg|XMM} lair is buried in the sand nearby."
        },
        {
          "max": 3,
          "min": 3,
          "result": "Light rain falls. Overnight, the desert blooms with rare flora potentially useful in crafting magic items or working high magic."
        },
        {
          "max": 4,
          "min": 4,
          "result": "{@dice 1d6} {@creature Gnoll Warrior|XMM|Gnoll Warriors} riding {@creature Giant Hyena|XMM|Giant Hyenas} seek prisoners."
        },
        {
          "max": 5,
          "min": 5,
          "result": "A Calim sandstorm is coming! (See \"{@book Environmental Effects|FRAiF|4|Environmental Effects}\" earlier in this chapter.)"
        },
        {
          "max": 6,
          "min": 6,
          "result": "{@dice 3d6} {@creature Bandit|XMM|Bandits}, led by a {@creature Bandit Captain|XMM}, rob any travelers they meet. They ride {@creature Camel|XMM|Camels}."
        },
        {
          "max": 7,
          "min": 7,
          "result": "A {@creature Druid|XMM} leads {@b {@dice 2d6}} {@creature Scout|XMM|Scouts} on a pilgrimage."
        },
        {
          "max": 8,
          "min": 8,
          "result": "The party stumbles on the corpses of {@b {@dice 1d4}} unfortunate travelers. The desiccated corpses rise as {@creature Mummy|XMM|Mummies} when night falls."
        },
        {
          "max": 9,
          "min": 9,
          "result": "The party spots the crest of a {@creature Bulette|XMM} as the creature hunts for prey."
        },
        {
          "max": 10,
          "min": 10,
          "result": "An oasis surrounded by detailed sculptures has a masked attendant who's a {@creature Medusa|XMM}."
        },
        {
          "max": 11,
          "min": 11,
          "result": "The party spots a temple to a deity such as Chauntea, Ilmater, or Selûne. Long abandoned, it's protected by a {@creature Guardian Naga|XMM}."
        },
        {
          "max": 12,
          "min": 12,
          "result": "A Cult of the Dragon expedition including a {@creature Mage|XMM}, a {@creature Death Cultist|XMM}, and {@b {@dice 2d4}} {@creature Cultist|XMM|Cultists} are traveling to a far-off {@creature Ancient Blue Dragon|XMM} who wants to become a {@creature dracolich|XMM}."
        },
        {
          "max": 13,
          "min": 13,
          "result": "A caravan bound for the nearest settlement wants to hire the party for protection."
        },
        {
          "max": 14,
          "min": 14,
          "result": "{@dice 2d4} Kochar ({@creature Scout|XMM|Scouts}) make temporary camp. They are peaceful and exchange news."
        },
        {
          "max": 15,
          "min": 15,
          "result": "Scattered bones hint at a hidden treasure vault—it's home to a {@creature Sphinx of Secrets|XMM} that ambushes trespassers."
        },
        {
          "max": 16,
          "min": 16,
          "result": "A wandering {@creature Archmage|XMM} seeks forgotten lore."
        },
        {
          "max": 17,
          "min": 17,
          "result": "An {@creature Efreeti|XMM} and its attendants, an {@creature Elemental Cultist|XMM} and {@b {@dice 2d4}} {@creature Cultist|XMM|Cultists}, camp nearby."
        },
        {
          "max": 18,
          "min": 18,
          "result": "The party wanders into the ruins of an ancient city swallowed by the desert. It is now the lair of an {@creature Ancient Blue Dragon|XMM}."
        },
        {
          "max": 19,
          "min": 19,
          "result": "The exoskeleton of a long-dead purple worm has become a temporary shelter for {@b {@dice 2d6}} {@creature Commoner|XMM|Commoners}."
        },
        {
          "max": 20,
          "min": 20,
          "result": "The city of {@book Miziltep|FRAiF|4|Miziltep} flies by in the distance."
        }
      ],
      "caption": "Calim Desert Encounters",
      "diceExpression": "1d20"
    },
    {
      "page": 156,
      "table": [
        {
          "max": 1,
          "min": 1,
          "result": "Sultana Songal, in disguise as a simple scholar, asks the party for news from afar."
        },
        {
          "max": 2,
          "min": 2,
          "result": "An {@creature Adult Gold Dragon|XMM} disguised as a charismatic aristocrat seeks its stolen hoard."
        },
        {
          "max": 3,
          "min": 3,
          "result": "Four {@creature Priest Acolyte|XMM|Priest Acolytes}, led by a {@creature Priest|XMM}, carry the statue of a deity through the street."
        },
        {
          "max": 4,
          "min": 4,
          "result": "A crew of {@b {@dice 2d6}} {@creature Pirate|XMM|Pirates} gets kicked out of a tavern and staggers drunkenly into the party."
        },
        {
          "max": 5,
          "min": 5,
          "result": "A merchant offers exactly the magic item one of the party has been looking for."
        },
        {
          "max": 6,
          "min": 6,
          "result": "Construction workers cry for help when the scaffolding around a nearby temple breaks, leaving them hanging above the ground."
        },
        {
          "max": 7,
          "min": 7,
          "result": "An {@creature Archmage|XMM} accompanied by {@b {@dice 1d4}} {@creature Earth Elemental|XMM|Earth Elementals} rudely insists the party get out of the road and let them pass."
        },
        {
          "max": 8,
          "min": 8,
          "result": "A {@creature Chasme|XMM} flies overhead, chased by Zeraphi on {@item Carpet of Flying|XDMG|Carpets of Flying}."
        },
        {
          "max": 9,
          "min": 9,
          "result": "An {@creature Assassin|XMM} on a rooftop stalks a {@creature Noble|XMM}."
        },
        {
          "max": 10,
          "min": 10,
          "result": "A portal to Sigil opens in the street, and an {@creature Empyrean|XMM} emerges."
        },
        {
          "max": 11,
          "min": 11,
          "result": "A {@item Mechanical Wonder|FRAiF} (domestic) chases an escaped pet."
        },
        {
          "max": 12,
          "min": 12,
          "result": "A {@creature Noble|XMM} recruits the adventurers for an urgent matter that requires great discretion."
        },
        {
          "max": 13,
          "min": 13,
          "result": "A {@creature Commoner|XMM} hosts a con game in the street, challenging tourists to identify where they've hidden a (fake) jewel."
        },
        {
          "max": 14,
          "min": 14,
          "result": "{@dice 2d4} Kochar ({@creature Scout|XMM|Scouts}) compete in an archery contest."
        },
        {
          "max": 15,
          "min": 15,
          "result": "An angry genie emerges from a nearby shop. Everyone gives them a wide berth."
        },
        {
          "max": 16,
          "min": 16,
          "result": "A {@item Mechanical Wonder|FRAiF} (flying) has lost its way and falls in the party's path."
        },
        {
          "max": 17,
          "min": 17,
          "result": "A {@creature Mage|XMM} using a {@item Mechanical Wonder|FRAiF} (mobility) barters with a merchant for rare spell components."
        },
        {
          "max": 18,
          "min": 18,
          "result": "A gnome engineer asks the party to field-test an experimental tunneling vehicle."
        },
        {
          "max": 19,
          "min": 19,
          "result": "Deryan Kaya instructs six aspiring inventors on the latest {@item Mechanical Wonder|FRAiF|Mechanical Wonders}."
        },
        {
          "max": 20,
          "min": 20,
          "result": "Sultana Songal, with guards and attendants, floats through the city in a magic litter."
        }
      ],
      "caption": "Calimport Encounters",
      "diceExpression": "1d20"
    },
    {
      "page": 85,
      "table": [
        {
          "max": 1,
          "min": 1,
          "result": "A healing spring lies in a grove sacred to elven gods. A creature that drinks from the spring regains {@dice 1d8} Hit Points but can benefit from the spring only once a day."
        },
        {
          "max": 2,
          "min": 2,
          "result": "An abandoned animal den provides shelter."
        },
        {
          "max": 3,
          "min": 3,
          "result": "A pack of {@dice 2d4} {@creature Wolf|XMM|Wolves} follows the party, ambushing the characters when they are distracted."
        },
        {
          "max": 4,
          "min": 4,
          "result": "{@dice 1d6} {@creature Goblin Warrior|XMM|Goblin Warriors} riding {@creature Worg|XMM|Worgs} hunt for easy prey."
        },
        {
          "max": 5,
          "min": 5,
          "result": "A {@creature Dryad|XMM} observes the party. If the characters respect the forest, the dryad approaches."
        },
        {
          "max": 6,
          "min": 6,
          "result": "Two {@creature Displacer Beast|XMM|Displacer Beasts} ambush the party."
        },
        {
          "max": 7,
          "min": 7,
          "result": "{@dice 2d4} {@creature Gnoll Warrior|XMM|Gnoll Warriors} prowl a dilapidated cabin with hidden treasure inside."
        },
        {
          "max": 8,
          "min": 8,
          "result": "An elf {@creature Scout Captain|XMM} and {@dice 2d4} {@creature Scout|XMM|Scouts} patrol the forest and observe the party from hiding."
        },
        {
          "max": 9,
          "min": 9,
          "result": "A {@creature Shambling Mound|XMM} created by {@book Moander's|FRAiF|2|Moander, God of Rot} corruption fights any living thing it sees."
        },
        {
          "max": 10,
          "min": 10,
          "result": "The characters enter the territory of a {@creature Primeval Owlbear|XMM}. If left alone, it ignores them."
        },
        {
          "max": 11,
          "min": 11,
          "result": "{@dice 3d6} {@creature Skeleton|XMM|Skeletons} climb from their mass grave and begin combat."
        },
        {
          "max": 12,
          "min": 12,
          "result": "A {@creature Mage|XMM} with two {@creature Warrior Veteran|XMM} bodyguards search ruins for treasure. If the party looks vulnerable, they initiate combat."
        },
        {
          "max": 13,
          "min": 13,
          "result": "The party has stumbled into the hunting ground of a {@creature Young Green Dragon|XMM}."
        },
        {
          "max": 14,
          "min": 14,
          "result": "Ancient crypts are now home to a {@creature Ghast Gravecaller|XMM} and {@dice 2d6} {@creature Ghoul|XMM|Ghouls}."
        },
        {
          "max": 15,
          "min": 15,
          "result": "The party enters a rotten grove where a {@creature Spore of Moander|FRAiF} grows."
        },
        {
          "max": 16,
          "min": 16,
          "result": "A {@creature Nycaloth|XMM} leads {@dice 2d4} {@creature Mezzoloth|XMM|Mezzoloths} on a hunt."
        },
        {
          "max": 17,
          "min": 17,
          "result": "A {@creature Lich|XMM} and {@dice 2d4} {@creature Death Cultist|XMM|Death Cultists} search the ruins for lost magical secrets."
        },
        {
          "max": 18,
          "min": 18,
          "result": "A Zhentarim {@creature Assassin|XMM} hides from the law."
        },
        {
          "max": 19,
          "min": 19,
          "result": "A tree warped by magic and corruption has become a {@creature Gulthias Blight|XMM}."
        },
        {
          "max": 20,
          "min": 20,
          "result": "An elf {@creature Archmage|XMM} and {@creature Questing Knight|XMM} are trying to recover a family heirloom."
        }
      ],
      "caption": "Cormanthor Encounters",
      "diceExpression": "1d20"
    },
    {
      "page": 186,
      "table": [
        {
          "max": 1,
          "min": 1,
          "result": "{@dice 2d4} {@creature Bullywug Warrior|XMM|Bullywug Warriors} try to climb up the side of the ship and loot it of valuables."
        },
        {
          "max": 2,
          "min": 2,
          "result": "{@dice 1d4} {@creature Hunter Shark|XMM|Hunter Sharks} begin following the ship."
        },
        {
          "max": 3,
          "min": 3,
          "result": "{@dice 1d6} {@creature Merfolk Skirmisher|XMM|Merfolk Skirmishers} investigate the ship."
        },
        {
          "max": 4,
          "min": 4,
          "result": "A pod of {@dice 3d10} {@creature Killer Whale|XMM|Killer Whales} races the ship."
        },
        {
          "max": 5,
          "min": 5,
          "result": "One of the characters spots a bottle bobbing in the sea not far from the ship. Inside is a message and a map (see \"{@book Message in a Bottle|FRAiF|5|Message in a Bottle}\" later in this chapter)."
        },
        {
          "max": 6,
          "min": 6,
          "result": "A {@creature Noble|XMM} clings to a piece of driftwood."
        },
        {
          "max": 7,
          "min": 7,
          "result": "A Ffolk merchant vessel bound for the Sword Coast hails the characters and offers to trade."
        },
        {
          "max": 8,
          "min": 8,
          "result": "A Norlander whaling ship approaches to ask if anyone has seen whales nearby."
        },
        {
          "max": 9,
          "min": 9,
          "result": "The ship enters an area of Rusted Sea (see \"Moonshaes Terrain\")."
        },
        {
          "max": 10,
          "min": 10,
          "result": "{@dice 2d4} {@creature Sahuagin Warrior|XMM|Sahuagin Warriors} riding {@creature Reef Shark|XMM|Reef Sharks} spot the ship. They follow and try to sneak aboard."
        },
        {
          "max": 11,
          "min": 11,
          "result": "A pack of {@dice 1d4} {@creature Plesiosaurus|XMM|Plesiosauruses} closes on the ship and tries to sink it."
        },
        {
          "max": 12,
          "min": 12,
          "result": "The characters spot the wreckage of a trading vessel that hit a hidden sandbar (see \"{@book Wreck of the Silverhand|FRAiF|5|Wreck of the Silverhand}\" later in this chapter)."
        },
        {
          "max": 13,
          "min": 13,
          "result": "A {@creature Giant Shark|XMM} ambushes the ship."
        },
        {
          "max": 14,
          "min": 14,
          "result": "The characters spot an {@creature Archelon|XMM}. It ignores them unless attacked."
        },
        {
          "max": 15,
          "min": 15,
          "result": "The ship passes an island where {@dice 1d6} {@creature Pirate|XMM|Pirates} led by a {@creature Pirate Captain|XMM} have been left behind after a mutiny. The pirates hail the characters and pretend to be stranded travelers."
        },
        {
          "max": 16,
          "min": 16,
          "result": "A Norlander longship crewed by fifty {@creature Guard|XMM|Guards} armed with battleaxes and led by a {@creature Berserker Commander|XMM} searches for a ship to capture or a coastal settlement to raid."
        },
        {
          "max": 17,
          "min": 17,
          "result": "{@dice 1d6} {@creature Frost Giant|XMM|Frost Giants} living on a passing island pelt the ship with stones."
        },
        {
          "max": 18,
          "min": 18,
          "result": "A {@creature Storm Giant|XMM} strides along the sea floor on its way to Maelstrom."
        },
        {
          "max": 19,
          "min": 19,
          "result": "A {@creature Dragon Turtle|XMM} sleeps half submerged as the ship passes. It might be mistaken for a small island."
        },
        {
          "max": 20,
          "min": 20,
          "result": "The ship sails near the lair of a {@creature Kraken|XMM}."
        }
      ],
      "caption": "Sea of Moonshae Encounters",
      "diceExpression": "1d20"
    },
    {
      "page": 123,
      "table": [
        {
          "max": 1,
          "min": 1,
          "result": "The characters stumble on bile lichen."
        },
        {
          "max": 2,
          "min": 2,
          "result": "A follower of Seer Echomorne insists the characters come and hear their dooms."
        },
        {
          "max": 3,
          "min": 3,
          "result": "Three {@creature Imp|XMM|Imps} from Caer-Dineval ambush the characters."
        },
        {
          "max": 4,
          "min": 4,
          "result": "Two Zhentarim {@creature Tough|XMM|Toughs} try to intimidate the characters into giving up their gold and gear."
        },
        {
          "max": 5,
          "min": 5,
          "result": "A bloodcursed {@creature Berserker|XMM} from {@book Dougan's Hole|FRAiF|3|Dougan's Hole} fights the characters."
        },
        {
          "max": 6,
          "min": 6,
          "result": "The characters discover a ritually murdered corpse, sacrificed to Auril."
        },
        {
          "max": 7,
          "min": 7,
          "result": "A {@creature Priest|XMM} of Tempus, drunk on honey mead, mistakes the characters for old enemies."
        },
        {
          "max": 8,
          "min": 8,
          "result": "A character discovers a piece of chardalyn, through which Zlan whispers to them alone."
        },
        {
          "max": 9,
          "min": 9,
          "result": "Twelve {@creature Frost Giant|XMM|Frost Giants} on {@creature Mammoth|XMM|Mammoths} approach the gates, demanding the party be sent out."
        },
        {
          "max": 10,
          "min": 10,
          "result": "Mind flayers speak through the voices of every person in town, announcing that the Great Thawing is nearly complete."
        }
      ],
      "caption": "Ten-Towns Encounters",
      "diceExpression": "1d10"
    },
    {
      "page": 123,
      "table": [
        {
          "max": 1,
          "min": 1,
          "result": "A pack of six {@creature Wolf|XMM|Wolves} hunts the characters."
        },
        {
          "max": 2,
          "min": 2,
          "result": "The characters come across a Reghed camp."
        },
        {
          "max": 3,
          "min": 3,
          "result": "Weird lights flicker at night from the ruins of a giant settlement buried in the snow."
        },
        {
          "max": 4,
          "min": 4,
          "result": "An earthquake shakes the ground, and a new steam vent opens at the characters' feet."
        },
        {
          "max": 5,
          "min": 5,
          "result": "A {@creature Remorhaz|XMM} begins combat with a dwarf's bones and armor stuck in its teeth."
        },
        {
          "max": 6,
          "min": 6,
          "result": "An {@creature Elemental Cultist|XMM} stalks the characters, seeking to take away their light, heat, and food."
        },
        {
          "max": 7,
          "min": 7,
          "result": "An {@creature Adult White Dragon|XMM} circles overhead."
        },
        {
          "max": 8,
          "min": 8,
          "result": "Psychic emanations from deep under the ice trouble the character's sleep."
        },
        {
          "max": 9,
          "min": 9,
          "result": "A group of {@dice 2d6} {@creature Tough|XMM|Toughs} from the {@book Reghed Glacier|FRAiF|3|Reghed Glacier} spots the characters and approaches."
        },
        {
          "max": 10,
          "min": 10,
          "result": "A character falls through thin ice into a mind flayer colony that lies just below the surface."
        }
      ],
      "caption": "Wilderness Encounters",
      "diceExpression": "1d10"
    }
  ]
}