The Gnawing Plague

DiseaseVRGRp. 1532014

The Gnawing Plague, also known as "the Gnaws," is known in every corner of Richemulot.

Transmission

The Gnaws is spread when a creature is bitten by a rat, giant rat, swarm of rats, or wererat that carries the disease, or by coming into physical contact with an infected creature.

Infection

Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or become infected. The DC of this saving throw can increase depending on the severity of the plague's spread (see "Cycle of the Plague" below).

Symptoms

It takes 1d2 days for the Gnawing Plague's symptoms to manifest in an infected creature. The infected creature then gains 1 level of exhaustion, regains only half the normal number of hit points from spending Hit Dice, and regains no hit points from finishing a long rest.

The plague's symptoms include buboes, fatigue, splotchy rashes, sweats, and shaking, particularly facial tremors. Locals liken these twitches to the sniffing of rats. Sufferers often have scraps of leather placed in their mouths to prevent their teeth from clattering, though they inevitably gnaw through these scraps.

Recovery

At the end of each long rest, an infected creature must make a DC 10 Constitution saving throw. On a failed save, the creature gains 1 level of exhaustion. On a successful save, the creature's exhaustion level decreases by 1. If a successful saving throw reduces the infected creature's level of exhaustion below 1, the creature recovers from the disease.

Immunity

All forms of rats and wererats are immune to the Gnawing Plague.

Raw data
{
  "name": "The Gnawing Plague",
  "page": 153,
  "__prop": "disease",
  "source": "VRGR",
  "entries": [
    "The Gnawing Plague, also known as \"the Gnaws,\" is known in every corner of Richemulot.",
    {
      "name": "Transmission",
      "page": 153,
      "type": "entries",
      "entries": [
        "The Gnaws is spread when a creature is bitten by a {@creature rat}, {@creature giant rat}, {@creature swarm of rats}, or {@creature wererat} that carries the disease, or by coming into physical contact with an infected creature."
      ]
    },
    {
      "name": "Infection",
      "page": 153,
      "type": "entries",
      "entries": [
        "Creatures exposed to the disease must succeed on a {@dc 10} Constitution saving throw or become infected. The DC of this saving throw can increase depending on the severity of the plague's spread (see \"{@book Cycle of the Plague|VRGR|3|Cycle of the Plague}\" below)."
      ]
    },
    {
      "name": "Symptoms",
      "page": 153,
      "type": "entries",
      "entries": [
        "It takes {@dice 1d2} days for the Gnawing Plague's symptoms to manifest in an infected creature. The infected creature then gains 1 level of {@condition exhaustion}, regains only half the normal number of hit points from spending Hit Dice, and regains no hit points from finishing a long rest.",
        "The plague's symptoms include buboes, fatigue, splotchy rashes, sweats, and shaking, particularly facial tremors. Locals liken these twitches to the sniffing of rats. Sufferers often have scraps of leather placed in their mouths to prevent their teeth from clattering, though they inevitably gnaw through these scraps."
      ]
    },
    {
      "name": "Recovery",
      "page": 154,
      "type": "entries",
      "entries": [
        "At the end of each long rest, an infected creature must make a {@dc 10} Constitution saving throw. On a failed save, the creature gains 1 level of {@condition exhaustion}. On a successful save, the creature's {@condition exhaustion} level decreases by 1. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease."
      ]
    },
    {
      "name": "Immunity",
      "page": 154,
      "type": "entries",
      "entries": [
        "All forms of rats and wererats are immune to the Gnawing Plague."
      ]
    }
  ]
}