Sight Rot

DiseaseXDMGp. 612024SRD

Any Beast or Humanoid that drinks water tainted by Sight Rot must succeed on a DC 15 Constitution saving throw or have the Blinded condition until the contagion ends.

Fighting the Contagion

Magic such as a Heal or Lesser Restoration spell ends the contagion immediately. A character who is proficient with an Herbalism Kit can use it to create one dose of nonmagical ointment, which takes 1 hour. When applied to the eyes of a creature suffering from Sight Rot, the ointment suppresses the contagion on that creature for 24 hours. If the contagion is suppressed in this way for a total of 72 hours (requiring three doses and applications of the ointment), the contagion ends on the creature.

Spreading the Contagion

Any Humanoid that makes skin contact with a creature infected with Sight Rot must succeed on a DC 15 Constitution saving throw or also become infected with the contagion. On a successful save, the Humanoid can't catch the contagion from that particular infected creature for the next 24 hours.

Raw data
{
  "name": "Sight Rot",
  "page": 61,
  "type": "Magical Contagion",
  "srd52": true,
  "__prop": "disease",
  "source": "XDMG",
  "entries": [
    "Any Beast or Humanoid that drinks water tainted by Sight Rot must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition until the contagion ends.",
    {
      "type": "entries",
      "entries": [
        {
          "name": "Fighting the Contagion",
          "type": "entries",
          "entries": [
            "Magic such as a {@spell Heal|XPHB} or {@spell Lesser Restoration|XPHB} spell ends the contagion immediately. A character who is proficient with an {@item Herbalism Kit|XPHB} can use it to create one dose of nonmagical ointment, which takes 1 hour. When applied to the eyes of a creature suffering from Sight Rot, the ointment suppresses the contagion on that creature for 24 hours. If the contagion is suppressed in this way for a total of 72 hours (requiring three doses and applications of the ointment), the contagion ends on the creature."
          ]
        },
        {
          "name": "Spreading the Contagion",
          "type": "entries",
          "entries": [
            "Any Humanoid that makes skin contact with a creature infected with Sight Rot must succeed on a {@dc 15} Constitution saving throw or also become infected with the contagion. On a successful save, the Humanoid can't catch the contagion from that particular infected creature for the next 24 hours."
          ]
        }
      ]
    }
  ]
}