Gond

DeityFRHoFp. 1072024

Whether forging a sword or tinkering with a clockwork contraption, makers of all sorts pray to Gond to guide their work. He is a god of invention and craft, and his followers are responsible for much of Faerûn's industrial and magical innovation.

Gond is a driven and energetic god. He is the foremost god worshiped on Lantan; over a century ago, he appeared on that archipelago in the form of a gnome and granted its islands the secrets of smokepowder. Since then, Gond communicates more subtly with mortals. He appears in dreams, providing inventors with the hint of inspiration they need to get their next big idea off the ground. On dire occasions, the flames of a forge twist into a semblance of his face and speak in his voice.

Temples of Gond double as workshops and laboratories. Blacksmiths, woodworkers, engineers, and other crafters count themselves among Gond's followers, but inventors carry Gond's spirit of innovation and are most likely to become his priests. Priests of Gond practice experimentation and innovation and encourage these virtues in others. These priests rarely stay in one place for long, believing that to stagnate physically is to stagnate mentally. They wander the land in saffron vestments; belts of large, linked metal medallions; and enormous sunhats. A traveling priest of Gond offers services to distant villages as a tinker and civil engineer. When priests of Gond invent something, they make two copies: one to be stored in a temple and one to be smashed or burned as an offering to Gond.

Gond's faith has its own units of currency, called Gond bells. These small brass bells are equal in value to 10 GP and vary slightly depending on which temple of Gond constructed them. Priests of Gond delight in discovering Gond bells from faraway temples, understanding them as symbols of the speed at which ideas travel.

Chosen of Gond are gifted with a knack toward problem-solving and innovation. They can discern how an object works with a mere glance or design never-before-seen clockwork trinkets. It is said that they channel the inspiration of Gond himself.

Gatherers of Gond

The Gatherers of Gond is a clandestine order that secures materials and intelligence required for new inventions. Gatherers spy on builders or inventors unaffiliated with the faith—not to sabotage them, but to bring back trade secrets they can iterate and improve on.

The Gatherers of Gond partners with dwarf miners to find valuable metals such as adamantine, and they scour the Underdark alongside svirfneblin guides in search of sturdy zurkhwood bark. Gatherers explore ruins of ancient cities and draw schematics to record architectural techniques from bygone civilizations. Experienced Gatherers seek out magic items so the faith can study how they work.

To join the Gatherers, an individual must present the order with an original invention. A sword made of a unique metal, an innovative clockwork contraption, a new weaving technique—all are viable submissions. Initiates are welcomed in a "forging" ceremony where they step into the heatless fire of a Continual Flame spell and emerge as official members. (If your campaign uses renown, a character must also have a Renown Score of 5+ with the Gatherers of Gond to join the organization.)

The Gatherers' ranks include the Lockkeepers, members skilled in tracking and coercion. Gond's priests keep a few ideas proprietary: most notably, the secrets of making smokepowder. Whenever Gond's priests becomes aware of a breach in confidentiality, the Lockkeepers hunt down the suspect and make sure the secret doesn't spread, defusing the situation amicably. When targets are less cooperative, Lockkeepers steer clear of outright assassination, resorting to blackmail or spells such as Modify Memory.

The Gatherers of Gond partners with followers of Lathander, Oghma, Tempus, and Waukeen, since the inventions Gond's priests create often relate to creativity, knowledge, profit, or war. The Gatherers of Gond opposes Talos, whose unhindered destruction threatens not only Gond's inventions but also Gond's dominion over devices of destruction.

Raw data
{
  "name": "Gond",
  "page": 107,
  "plane": "The Outlands",
  "title": "God of craft",
  "__prop": "deity",
  "source": "FRHoF",
  "entries": [
    "Whether forging a sword or tinkering with a clockwork contraption, makers of all sorts pray to Gond to guide their work. He is a god of invention and craft, and his followers are responsible for much of Faerûn's industrial and magical innovation.",
    "Gond is a driven and energetic god. He is the foremost god worshiped on {@book Lantan|FRHoF|2|Lantan}; over a century ago, he appeared on that archipelago in the form of a gnome and granted its islands the secrets of smokepowder. Since then, Gond communicates more subtly with mortals. He appears in dreams, providing inventors with the hint of inspiration they need to get their next big idea off the ground. On dire occasions, the flames of a forge twist into a semblance of his face and speak in his voice.",
    "Temples of Gond double as workshops and laboratories. Blacksmiths, woodworkers, engineers, and other crafters count themselves among Gond's followers, but inventors carry Gond's spirit of innovation and are most likely to become his priests. Priests of Gond practice experimentation and innovation and encourage these virtues in others. These priests rarely stay in one place for long, believing that to stagnate physically is to stagnate mentally. They wander the land in saffron vestments; belts of large, linked metal medallions; and enormous sunhats. A traveling priest of Gond offers services to distant villages as a tinker and civil engineer. When priests of Gond invent something, they make two copies: one to be stored in a temple and one to be smashed or burned as an offering to Gond.",
    "Gond's faith has its own units of currency, called Gond bells. These small brass bells are equal in value to 10 GP and vary slightly depending on which temple of Gond constructed them. Priests of Gond delight in discovering Gond bells from faraway temples, understanding them as symbols of the speed at which ideas travel.",
    "Chosen of Gond are gifted with a knack toward problem-solving and innovation. They can discern how an object works with a mere glance or design never-before-seen clockwork trinkets. It is said that they channel the inspiration of Gond himself.",
    {
      "name": "Gatherers of Gond",
      "type": "entries",
      "entries": [
        "The Gatherers of Gond is a clandestine order that secures materials and intelligence required for new inventions. Gatherers spy on builders or inventors unaffiliated with the faith—not to sabotage them, but to bring back trade secrets they can iterate and improve on.",
        "The Gatherers of Gond partners with dwarf miners to find valuable metals such as adamantine, and they scour the Underdark alongside svirfneblin guides in search of sturdy zurkhwood bark. Gatherers explore ruins of ancient cities and draw schematics to record architectural techniques from bygone civilizations. Experienced Gatherers seek out magic items so the faith can study how they work.",
        "To join the Gatherers, an individual must present the order with an original invention. A sword made of a unique metal, an innovative clockwork contraption, a new weaving technique—all are viable submissions. Initiates are welcomed in a \"forging\" ceremony where they step into the heatless fire of a {@spell Continual Flame|XPHB} spell and emerge as official members. (If your campaign uses renown, a character must also have a Renown Score of 5+ with the Gatherers of Gond to join the organization.)",
        "The Gatherers' ranks include the Lockkeepers, members skilled in tracking and coercion. Gond's priests keep a few ideas proprietary: most notably, the secrets of making smokepowder. Whenever Gond's priests becomes aware of a breach in confidentiality, the Lockkeepers hunt down the suspect and make sure the secret doesn't spread, defusing the situation amicably. When targets are less cooperative, Lockkeepers steer clear of outright assassination, resorting to blackmail or spells such as {@spell Modify Memory|XPHB}.",
        "The Gatherers of Gond partners with followers of Lathander, Oghma, Tempus, and Waukeen, since the inventions Gond's priests create often relate to creativity, knowledge, profit, or war. The Gatherers of Gond opposes Talos, whose unhindered destruction threatens not only Gond's inventions but also Gond's dominion over devices of destruction."
      ]
    }
  ],
  "altNames": [
    "The Holy Maker of All Things",
    "The Inspiration Divine",
    "Wonderbringer"
  ],
  "pantheon": "Faerûnian",
  "symbolImg": {
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    "credit": "Erel Matita",
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  "worshipers": "Artificers, crafters, engineers, inventors",
  "_isEnhanced": true,
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      "name": "Gond",
      "page": 21,
      "title": "God of craft",
      "__prop": "deity",
      "source": "SCAG",
      "symbol": "Toothed cog with four spokes",
      "domains": [
        "Forge",
        "Knowledge"
      ],
      "entries": [
        "Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors. Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful.",
        "Priests of Gond wander the North dressed in saffron vestments, adorned with sashes that contain within their folds gears, locks, hooks, and bits of steel, tin, and wood that might prove useful in a pinch. They also wear belts of large, linked metal medallions and enormous sun hats. A traveling priest of Gond offers services to distant villages as a tinker, a carpenter, and a civil engineer rolled into one, ready to help build a better paddock gate, dig a new well, or mend pots or furniture that might otherwise go to waste. All priests of Gond keep journals in which they record ideas, inventions, and innovations discovered in their travels, and take great delight in meeting fellow priests and sharing their finds. In large cities, the Gondar construct temples that serve as great workshops and inventors' labs. Wandering priests turn their journals over to the resident scribes at such temples, who then record the priests' observations for posterity and the benefit of all.",
        "Most who favor Gond practice time-honored crafting professions: they are smiths and engineers, architects and weavers, leatherworkers and jewelers. Even so, this faith has a well-earned reputation as a haven for crackpot inventors and visionaries.",
        "The center of Gond's worship on the Sword Coast lies in Baldur's Gate, where the faithful have erected two huge structures in honor of the Wonderbringer: a temple called the High House of Wonders and a museum of craft and design called the Hall of Wonders. Lantan had been the preeminent place of Gond's worship in the world until a century ago, when the island nation disappeared, and since its return the few Lantanese merchants seen in Sword Coast ports have said little about the present state of their homeland."
      ],
      "altNames": [
        "The Wonderbringer",
        "The Inspiration Divine",
        "The Holy Maker of All Things"
      ],
      "pantheon": "Faerûnian",
      "alignment": [
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    {
      "name": "Gond",
      "page": 294,
      "title": "God of craft",
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      "symbol": "Toothed cog with four spokes",
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      ],
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}