Eldath

DeityFRHoFp. 1062024

Eldath is a god of comfort, healing, stillness, and peaceful waters. She is thought to be present at waterfalls, springs, pools, and glades, particularly those visited by druids. Her blessed waters heal the sick, ease troubled minds, and comfort the dying. When she speaks to her followers, Eldath appears as a serene humanlike face formed from flowing water in a pool or waterfall, or she sends a Centaur Warden or a Merfolk Wavebender to deliver her instructions.

Most rural settlements have a pond or a glade that locals ascribe to Eldath. Tradition dictates that the site remain a place of quiet reflection. The body of water serves as a repository of offerings. Within a glade, people tie offerings to a bush or tree. Offerings are broken weapons or items associated with arguments, which the faithful discard while praying for peace. Many who favor Eldath are pacifists or people troubled by violence they have witnessed or experienced.

Eldath's priests don't organize into large sects. Instead they wander between holy sites and shrines, ensuring locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are close to nature and allied to druids. It is taboo to strike a priest of Eldath, and killing one is said to bring great misfortune. Despite this protection, some priests of Eldath avoid conflict entirely, while others quickly step in to soothe strife and disharmony. Those who serve Eldath preside over peaceful negotiations and certify treaties. Eldath is served by the Yielding Way, an order of monks devoted to peace and protection, and by the Tall Trees, a circle of druids operating in the High Forest.

Eldath's Chosen are known as Lotuses and wear a lotus blossom blessed never to wilt as long as they have Eldath's favor. Lotuses serve as ambassadors and mediators whose mere presence can extinguish violence and rage.

Raw data
{
  "name": "Eldath",
  "page": 106,
  "plane": "Elysium (Eronia)",
  "title": "God of peace",
  "__prop": "deity",
  "source": "FRHoF",
  "entries": [
    "Eldath is a god of comfort, healing, stillness, and peaceful waters. She is thought to be present at waterfalls, springs, pools, and glades, particularly those visited by druids. Her blessed waters heal the sick, ease troubled minds, and comfort the dying. When she speaks to her followers, Eldath appears as a serene humanlike face formed from flowing water in a pool or waterfall, or she sends a {@creature Centaur Warden|XMM} or a {@creature Merfolk Wavebender|XMM} to deliver her instructions.",
    "Most rural settlements have a pond or a glade that locals ascribe to Eldath. Tradition dictates that the site remain a place of quiet reflection. The body of water serves as a repository of offerings. Within a glade, people tie offerings to a bush or tree. Offerings are broken weapons or items associated with arguments, which the faithful discard while praying for peace. Many who favor Eldath are pacifists or people troubled by violence they have witnessed or experienced.",
    "Eldath's priests don't organize into large sects. Instead they wander between holy sites and shrines, ensuring locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are close to nature and allied to druids. It is taboo to strike a priest of Eldath, and killing one is said to bring great misfortune. Despite this protection, some priests of Eldath avoid conflict entirely, while others quickly step in to soothe strife and disharmony. Those who serve Eldath preside over peaceful negotiations and certify treaties. Eldath is served by the Yielding Way, an order of monks devoted to peace and protection, and by the Tall Trees, a circle of druids operating in the High Forest.",
    "Eldath's Chosen are known as Lotuses and wear a lotus blossom blessed never to wilt as long as they have Eldath's favor. Lotuses serve as ambassadors and mediators whose mere presence can extinguish violence and rage."
  ],
  "altNames": [
    "The Guardian of Groves",
    "The Quiet One",
    "The Mother of the Waters"
  ],
  "pantheon": "Faerûnian",
  "symbolImg": {
    "href": {
      "path": "deities/FRHoF/Eldath.webp",
      "type": "internal"
    },
    "type": "image",
    "width": 850,
    "credit": "Erel Matita",
    "height": 981
  },
  "worshipers": "Druids, pacifists, the dying",
  "_isEnhanced": true,
  "previousVersions": [
    {
      "name": "Eldath",
      "page": 21,
      "title": "Goddess of peace",
      "__prop": "deity",
      "source": "SCAG",
      "symbol": "Waterfall plunging into a still pool",
      "domains": [
        "Life",
        "Nature",
        "Peace"
      ],
      "entries": [
        "Eldath is the goddess of waterfalls, springs, pools, stillness, peace, and quiet glades. She is thought to be present at many such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying.",
        "Most rural places have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring typically serves as a repository of offerings. If the holy site is a glade, a stream one crosses along the way might serve as the repository, or a prominent bush or tree in the glade might be the place where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who favor Eldath are pacifists or people who are troubled by violence they have witnessed or experienced.",
        "Eldath's priests don't organize into large sects. Indeed, many are itinerant, wandering between various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count Eldath among the First Circle. It is taboo to strike a priest of Eldath, and killing one is said to bring great misfortune. Despite the measure of protection that this belief affords them, most priests of Eldath avoid conflicts rather than attempting to quell them. Those who serve Eldath are happy to preside over peaceful negotiations and to certify treaties, but they can't force others to engage in harmony."
      ],
      "altNames": [
        "The Quiet One",
        "The Guardian of Groves",
        "The Mother of the Waters"
      ],
      "pantheon": "Faerûnian",
      "alignment": [
        "N",
        "G"
      ],
      "symbolImg": {
        "href": {
          "path": "deities/SCAG/Symbol of Eldath.webp",
          "type": "internal"
        },
        "type": "image"
      },
      "_isEnhanced": true,
      "isReprinted": true,
      "previousVersions": [
        {
          "name": "Eldath",
          "page": 294,
          "title": "Goddess of peace",
          "__prop": "deity",
          "source": "PHB",
          "symbol": "Waterfall plunging into still pool",
          "domains": [
            "Life",
            "Nature",
            "Peace"
          ],
          "pantheon": "Forgotten Realms",
          "alignment": [
            "N",
            "G"
          ],
          "basicRules": true,
          "_isEnhanced": true,
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          "additionalSources": [
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    },
    {
      "name": "Eldath",
      "page": 294,
      "title": "Goddess of peace",
      "__prop": "deity",
      "source": "PHB",
      "symbol": "Waterfall plunging into still pool",
      "domains": [
        "Life",
        "Nature",
        "Peace"
      ],
      "pantheon": "Forgotten Realms",
      "alignment": [
        "N",
        "G"
      ],
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        {
          "page": 33,
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        }
      ]
    }
  ]
}