Cult of Zariel

CultMTFp. 212014

Zariel's cult offers martial training and talent. It flourishes in areas wracked by war. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common recruits.

Knightly orders, fighters' guilds, and mercenary companies are the most likely to come under her sway. Hobgoblins sometimes turn to her, but only if they have escaped the influence of Maglubiyet and his priests.

Zariel's cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait.

Ferocious Surge (Recharges after a Short or Long Rest)

When this creature hits with an attack that isn't a critical hit, it can turn the hit into a critical hit.

Infernal Tactics

This creature has a keen eye for seizing a tactical advantage. Immediately after rolling initiative, it can choose itself and up to three allies it can see if it isn't incapacitated. It can swap the initiative results of the chosen creatures among them.

Raw data
{
  "goal": {
    "entry": "Conquest, glory in battle, fame and fortune derived from military victory"
  },
  "name": "Cult of Zariel",
  "page": 21,
  "type": "Diabolical",
  "__prop": "cult",
  "source": "MTF",
  "entries": [
    "Zariel's cult offers martial training and talent. It flourishes in areas wracked by war. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common recruits.",
    "Knightly orders, fighters' guilds, and mercenary companies are the most likely to come under her sway. {@creature hobgoblin||Hobgoblins} sometimes turn to her, but only if they have escaped the influence of Maglubiyet and his priests.",
    "Zariel's cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait.",
    {
      "name": "Ferocious Surge (Recharges after a Short or Long Rest)",
      "type": "entries",
      "entries": [
        "When this creature hits with an attack that isn't a critical hit, it can turn the hit into a critical hit."
      ]
    },
    {
      "name": "Infernal Tactics",
      "type": "entries",
      "entries": [
        "This creature has a keen eye for seizing a tactical advantage. Immediately after rolling initiative, it can choose itself and up to three allies it can see if it isn't {@condition incapacitated}. It can swap the initiative results of the chosen creatures among them."
      ]
    }
  ],
  "cultists": {
    "entry": "{@creature Berserker}, {@creature cult fanatic}, {@creature cultist}, {@creature gladiator}, {@creature guard}, {@creature knight}, {@creature veteran}"
  },
  "reprintedAs": [
    {
      "tag": "boon",
      "uid": "Cult of Zariel|MPMM"
    }
  ],
  "signatureSpells": {
    "entry": "{@spell True strike} (cantrip), {@spell heroism} (1st level), {@spell spiritual weapon} (2nd level), {@spell crusader's mantle} (3rd level)"
  }
}