Cult of Glasya

CultMTFp. 212014

As an expert in finding loopholes and exploiting the law for her own good, Glasya is a patron of thieves and other criminals, especially corrupt nobles. Her influence is supposed to strengthen family bonds, but she has taken a liberal interpretation of that and offers gifts that can be turned against family members.

Goblins who risk insurrection against their hobgoblin masters make pacts with Glasya, as do kenku who form criminal gangs.

Glasya grants the Step into Shadows trait. Cult leaders can also gain the Infernal Ring Leader trait.

Step into Shadows (Recharges after a Short or Long Rest)

As an action, this creature, along with anything it is wearing and carrying, magically becomes invisible until the end of its next turn.

Infernal Ring Leader

As a reaction when this creature is hit by an attack, it can choose one ally it can see within 5 feet of it and cause that ally to be hit by that attack instead.

Raw data
{
  "goal": {
    "entry": "Power gained by turning a system against itself, yielding power that isn't only absolute but legitimate on a cultural and legal basis"
  },
  "name": "Cult of Glasya",
  "page": 21,
  "type": "Diabolical",
  "__prop": "cult",
  "source": "MTF",
  "entries": [
    "As an expert in finding loopholes and exploiting the law for her own good, Glasya is a patron of thieves and other criminals, especially corrupt nobles. Her influence is supposed to strengthen family bonds, but she has taken a liberal interpretation of that and offers gifts that can be turned against family members.",
    "{@creature goblin||Goblins} who risk insurrection against their {@creature hobgoblin} masters make pacts with Glasya, as do {@creature kenku} who form criminal gangs.",
    "Glasya grants the Step into Shadows trait. Cult leaders can also gain the Infernal Ring Leader trait.",
    {
      "name": "Step into Shadows (Recharges after a Short or Long Rest)",
      "type": "entries",
      "entries": [
        "As an action, this creature, along with anything it is wearing and carrying, magically becomes {@condition invisible} until the end of its next turn."
      ]
    },
    {
      "name": "Infernal Ring Leader",
      "type": "entries",
      "entries": [
        "As a reaction when this creature is hit by an attack, it can choose one ally it can see within 5 feet of it and cause that ally to be hit by that attack instead."
      ]
    }
  ],
  "cultists": {
    "entry": "{@creature Bandit}, {@creature bandit captain}, {@creature cult fanatic}, {@creature cultist}, {@creature knight}, {@creature noble}, {@creature spy}, {@creature thug}"
  },
  "signatureSpells": {
    "entry": "{@spell Friends} (cantrip), {@spell charm person} (1st level), {@spell invisibility} (2nd level), {@spell haste} (3rd level)"
  }
}