Cult of Dispater

CultMTFp. 212014

Dispater trades in secrets, offering them in return for a creature's soul. His cults typically trade secrets to devils in return for other information. They often hatch conspiracies aimed at toppling and replacing governments or religious orders.

Renegade mind flayers sometimes strike pacts with Dispater in search of the secrets needed to forever escape an Elder Brain's domination.

Cultists can gain the Infernal Insight trait. Cult leaders might also have the Vexing Escape trait.

Infernal Insight (Recharges after a Short or Long Rest)

As a bonus action, this creature gains advantage on all ability checks and attack rolls it makes until the end of the current turn.

Vexing Escape (1/Day)

As a reaction when this creature takes damage, it reduces that damage to 0 and teleports up to 60 feet to an unoccupied space it can see.

Raw data
{
  "goal": {
    "entry": "Power gained and used in secret, influence exerted via blackmail, control of people and organizations through knowledge of their weaknesses and shames"
  },
  "name": "Cult of Dispater",
  "page": 21,
  "type": "Diabolical",
  "__prop": "cult",
  "source": "MTF",
  "entries": [
    "Dispater trades in secrets, offering them in return for a creature's soul. His cults typically trade secrets to devils in return for other information. They often hatch conspiracies aimed at toppling and replacing governments or religious orders.",
    "Renegade {@creature mind flayer||mind flayers} sometimes strike pacts with Dispater in search of the secrets needed to forever escape an {@creature Elder Brain|vgm}'s domination.",
    "Cultists can gain the Infernal Insight trait. Cult leaders might also have the Vexing Escape trait.",
    {
      "name": "Infernal Insight (Recharges after a Short or Long Rest)",
      "type": "entries",
      "entries": [
        "As a bonus action, this creature gains advantage on all ability checks and attack rolls it makes until the end of the current turn."
      ]
    },
    {
      "name": "Vexing Escape (1/Day)",
      "type": "entries",
      "entries": [
        "As a reaction when this creature takes damage, it reduces that damage to 0 and teleports up to 60 feet to an unoccupied space it can see."
      ]
    }
  ],
  "cultists": {
    "entry": "{@creature Acolyte}, {@creature bandit}, {@creature bandit captain}, {@creature cult fanatic}, {@creature cultist}, {@creature mage}, {@creature noble}, {@creature spy}"
  },
  "signatureSpells": {
    "entry": "{@spell Guidance} (cantrip), {@spell identify} (1st level), {@spell see invisibility} (2nd level), {@spell clairvoyance} (3rd level)"
  }
}