Bonus Proficiencies

Class featureTCEp. 1442014Spellcaster Sidekick

1st-level Spellcaster feature

The sidekick gains proficiency in one saving throw of your choice: Wisdom, Intelligence, or Charisma.

In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance, Persuasion, and Religion.

The sidekick gains proficiency with light armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple weapons.

Raw data
{
  "name": "Bonus Proficiencies",
  "page": 144,
  "level": 1,
  "__prop": "classFeature",
  "source": "TCE",
  "entries": [
    "{@i 1st-level Spellcaster feature}",
    "The sidekick gains proficiency in one saving throw of your choice: Wisdom, Intelligence, or Charisma.",
    "In addition, the sidekick gains proficiency in two skills of your choice from the following list: {@skill Arcana}, {@skill History}, {@skill Insight}, {@skill Investigation}, {@skill Medicine}, {@skill Performance}, {@skill Persuasion}, and {@skill Religion}.",
    "The sidekick gains proficiency with light armor, and if it is a humanoid or has a {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon} in its stat block, it also gains proficiency with all simple weapons."
  ],
  "className": "Spellcaster Sidekick",
  "classSource": "TCE"
}
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