Warrior Sidekick
Class features
Sidekick Class
Level 1Note: this class is intended for NPC sidekicks.
Bonus Proficiencies
Level 11st-level Warrior feature
The sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.
In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.
The sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons.
Martial Role
Level 11st-level Warrior feature
Each warrior focuses on offense or defense in their training. Choose one of the following options:
- Attacker. The sidekick gains a +2 bonus to all attack rolls.
- Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.
Second Wind
Level 22nd-level Warrior feature
The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
The sidekick can use this feature twice between rests starting at 20th level.
Improved Critical
Level 33rd-level Warrior feature
The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Ability Score Improvement
Level 44th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Extra Attack
Level 66th-level Warrior feature
The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.
The number of attacks increases to three when the sidekick reaches 15th level.
If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.
Battle Readiness
Level 77th-level Warrior feature
The sidekick has advantage on initiative rolls.
Ability Score Improvement
Level 88th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Improved Defense
Level 1010th-level Warrior feature
The sidekick's Armor Class increases by 1.
Indomitable
Level 1111th-level Warrior feature
The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again until it finishes a long rest.
The sidekick can use this feature twice between long rests starting at 18th level.
Ability Score Improvement
Level 1212th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Ability Score Improvement
Level 1414th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Extra Attack Improvement
Level 1515th-level Warrior feature
The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.
The number of attacks increases to three when the sidekick reaches 15th level.
If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.
Ability Score Improvement
Level 1616th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Indomitable Improvement
Level 1818th-level Warrior feature
The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again until it finishes a long rest.
The sidekick can use this feature twice between long rests starting at 18th level.
Ability Score Improvement
Level 1919th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Second Wind Improvement
Level 2020th-level Warrior feature
The sidekick can use its Second Wind feature twice between rests.
Raw data
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