Rogue

ClassXPHBp. 1282024SRD
Hit die
d8
Primary ability
Dexterity
Saving throws
Dexterity, Intelligence
Subclass title
Rogue Subclass
Armor
light
Weapons
simple, Martial weapons that have the Finesse or Light property
Tools
Thieves' Tools
Skills
choose 4 from acrobatics, athletics, deception, insight, intimidation, investigation, perception, persuasion, sleight of hand, stealth

Starting equipment

Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP

LevelSneak Attack
11d6
21d6
32d6
42d6
53d6
63d6
74d6
84d6
95d6
105d6
116d6
126d6
137d6
147d6
158d6
168d6
179d6
189d6
1910d6
2010d6

Multiclassing

Proficiencies gained
light; choose 1 from acrobatics, athletics, deception, insight, intimidation, investigation, perception, persuasion, sleight of hand, stealth

Subclasses

Class features

Raw data
{
  "hd": {
    "faces": 8,
    "number": 1
  },
  "name": "Rogue",
  "page": 128,
  "srd52": true,
  "__prop": "class",
  "source": "XPHB",
  "edition": "one",
  "hasFluff": true,
  "proficiency": [
    "dex",
    "int"
  ],
  "classFeatures": [
    [
      {
        "name": "Expertise",
        "page": 128,
        "type": "entries",
        "level": 1,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain {@variantrule Expertise|XPHB} in two of your skill proficiencies of your choice. {@skill Sleight of Hand|XPHB} and {@skill Stealth|XPHB} are recommended if you have proficiency in them.",
          "At Rogue level 6, you gain {@variantrule Expertise|XPHB} in two more of your skill proficiencies of your choice."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Sneak Attack",
        "page": 128,
        "type": "entries",
        "level": 1,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra {@damage 1d6} damage to one creature you hit with an attack roll if you have {@variantrule Advantage|XPHB} on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage's type is the same as the weapon's type.",
          "You don't need {@variantrule Advantage|XPHB} on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the {@condition Incapacitated|XPHB} condition, and you don't have {@variantrule Disadvantage|XPHB} on the attack roll.",
          "The extra damage increases as you gain Rogue levels, as shown in the Sneak Attack column of the Rogue Features table."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Thieves' Cant",
        "page": 128,
        "type": "entries",
        "level": 1,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You picked up various languages in the communities where you plied your roguish talents. You know Thieves' Cant and one other language of your choice, which you choose from the language tables in {@book chapter 2|XPHB|2|Choose Languages}."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Weapon Mastery",
        "page": 128,
        "type": "entries",
        "level": 1,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of {@filter weapons|items|type=simple weapon;martial weapon} of your choice with which you have proficiency, such as {@item Dagger|XPHB|Daggers} and {@item Shortbow|XPHB|Shortbows}.",
          "Whenever you finish a {@variantrule Long Rest|XPHB}, you can change the kinds of weapons you chose. For example, you could switch to using the {@variantrule weapon mastery properties|XPHB|mastery properties} of {@item Scimitar|XPHB|Scimitars} and {@item Shortsword|XPHB|Shortswords}."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Cunning Action",
        "page": 129,
        "type": "entries",
        "level": 2,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a {@variantrule Bonus Action|XPHB}: {@action Dash|XPHB}, {@action Disengage|XPHB}, or {@action Hide|XPHB}."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Rogue Subclass",
        "page": 129,
        "type": "entries",
        "level": 3,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a Rogue subclass of your choice. A subclass is a specialization that grants you features at certain Rogue levels. For the rest of your career, you gain each of your subclass's features that are of your Rogue level or lower."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      },
      {
        "name": "Steady Aim",
        "page": 129,
        "type": "entries",
        "level": 3,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "As a {@variantrule Bonus Action|XPHB}, you give yourself {@variantrule Advantage|XPHB} on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn, and after you use it, your {@variantrule Speed|XPHB} is 0 until the end of the current turn."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 129,
        "type": "entries",
        "level": 4,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify. You gain this feature again at Rogue levels 8, 10, 12, and 16."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Cunning Strike",
        "page": 129,
        "type": "entries",
        "level": 5,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You've developed cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack's damage is dealt. For example, if you add the Poison effect, remove {@dice 1d6} from the Sneak Attack's damage before rolling.",
          "If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Poison (Cost: 1d6)",
                "page": 129,
                "type": "entries",
                "level": 5,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the {@condition Poisoned|XPHB} condition for 1 minute. At the end of each of its turns, the {@condition Poisoned|XPHB} target repeats the save, ending the effect on itself on a success.",
                  "To use this effect, you must have a {@item Poisoner's Kit|XPHB} on your person."
                ],
                "className": "Rogue",
                "classSource": "XPHB",
                "basicRules2024": true
              },
              {
                "name": "Trip (Cost: 1d6)",
                "page": 129,
                "type": "entries",
                "level": 5,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "If the target is Large or smaller, it must succeed on a Dexterity saving throw or have the {@condition Prone|XPHB} condition."
                ],
                "className": "Rogue",
                "classSource": "XPHB",
                "basicRules2024": true
              },
              {
                "name": "Withdraw (Cost: 1d6)",
                "page": 129,
                "type": "entries",
                "level": 5,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "Immediately after the attack, you move up to half your {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}."
                ],
                "className": "Rogue",
                "classSource": "XPHB",
                "basicRules2024": true
              }
            ]
          }
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Uncanny Dodge",
        "page": 129,
        "type": "entries",
        "level": 5,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "When an attacker that you can see hits you with an attack roll, you can take a {@variantrule Reaction|XPHB} to halve the attack's damage against you (round down)."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Expertise",
        "page": 129,
        "type": "entries",
        "level": 6,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain {@variantrule Expertise|XPHB} in two of your Skill Proficiencies of your choice."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Evasion",
        "page": 129,
        "type": "entries",
        "level": 7,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You can nimbly dodge out of the way of certain dangers. When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the {@condition Incapacitated|XPHB} condition."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Reliable Talent",
        "page": 130,
        "type": "entries",
        "level": 7,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a {@dice d20} roll of 9 or lower as a 10."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 130,
        "type": "entries",
        "level": 8,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "page": 130,
        "type": "entries",
        "level": 9,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a feature from your Rogue Subclass."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 130,
        "type": "entries",
        "level": 10,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Improved Cunning Strike",
        "page": 130,
        "type": "entries",
        "level": 11,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You can use up to two Cunning Strike effects when you deal Sneak Attack damage, paying the die cost for each effect."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 131,
        "type": "entries",
        "level": 12,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "page": 131,
        "type": "entries",
        "level": 13,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a feature from your Rogue Subclass."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Devious Strikes",
        "page": 131,
        "type": "entries",
        "level": 14,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You've practiced new ways to use your Sneak Attack deviously. The following effects are now among your Cunning Strike options.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Daze (Cost: 2d6)",
                "page": 131,
                "type": "entries",
                "level": 14,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "The target must succeed on a Constitution saving throw, or on its next turn, it can do only one of the following: move or take an action or a {@variantrule Bonus Action|XPHB}."
                ],
                "className": "Rogue",
                "classSource": "XPHB",
                "basicRules2024": true
              },
              {
                "name": "Knock Out (Cost: 6d6)",
                "page": 131,
                "type": "entries",
                "level": 14,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "The target must succeed on a Constitution saving throw, or it has the {@condition Unconscious|XPHB} condition for 1 minute or until it takes any damage. The {@condition Unconscious|XPHB} target repeats the save at the end of each of its turns, ending the effect on itself on a success."
                ],
                "className": "Rogue",
                "classSource": "XPHB",
                "basicRules2024": true
              },
              {
                "name": "Obscure (Cost: 3d6)",
                "page": 131,
                "type": "entries",
                "level": 14,
                "srd52": true,
                "__prop": "classFeature",
                "source": "XPHB",
                "entries": [
                  "The target must succeed on a Dexterity saving throw, or it has the {@condition Blinded|XPHB} condition until the end of its next turn."
                ],
                "className": "Rogue",
                "classSource": "XPHB",
                "basicRules2024": true
              }
            ]
          }
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Slippery Mind",
        "page": 131,
        "type": "entries",
        "level": 15,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your cunning mind is exceptionally difficult to control. You gain proficiency in Wisdom and Charisma saving throws."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 131,
        "type": "entries",
        "level": 16,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "page": 131,
        "type": "entries",
        "level": 17,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a feature from your Rogue Subclass."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Elusive",
        "page": 131,
        "type": "entries",
        "level": 18,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You're so evasive that attackers rarely gain the upper hand against you. No attack roll can have {@variantrule Advantage|XPHB} against you unless you have the {@condition Incapacitated|XPHB} condition."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Epic Boon",
        "page": 131,
        "type": "entries",
        "level": 19,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another {@5etools feat|feats.html} of your choice for which you qualify. {@feat Boon of the Night Spirit|XPHB} is recommended."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Stroke of Luck",
        "page": 131,
        "type": "entries",
        "level": 20,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You have a marvelous knack for succeeding when you need to. If you fail a {@variantrule D20 Test|XPHB}, you can turn the roll into a 20.",
          "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
        ],
        "className": "Rogue",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "armor": [
        "light"
      ],
      "tools": [
        "{@item Thieves' Tools|XPHB}"
      ],
      "skills": [
        {
          "choose": {
            "from": [
              "acrobatics",
              "athletics",
              "deception",
              "insight",
              "intimidation",
              "investigation",
              "perception",
              "persuasion",
              "sleight of hand",
              "stealth"
            ],
            "count": 1
          }
        }
      ],
      "toolProficiencies": [
        {
          "thieves' tools": true
        }
      ]
    }
  },
  "subclassTitle": "Rogue Subclass",
  "basicRules2024": true,
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "dex": true
    }
  ],
  "featProgression": [
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 6,
                "number": 1
              }
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          }
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            "type": "dice",
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                "number": 1
              }
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          {
            "type": "dice",
            "toRoll": [
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                "faces": 6,
                "number": 2
              }
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          {
            "type": "dice",
            "toRoll": [
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                "faces": 6,
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          {
            "type": "dice",
            "toRoll": [
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                "faces": 6,
                "number": 3
              }
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            "rollable": true
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        [
          {
            "type": "dice",
            "toRoll": [
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                "faces": 6,
                "number": 3
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            "rollable": true
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            "type": "dice",
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                "faces": 6,
                "number": 4
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          }
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        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 6,
                "number": 4
              }
            ],
            "rollable": true
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 6,
                "number": 5
              }
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            "rollable": true
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        [
          {
            "type": "dice",
            "toRoll": [
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                "faces": 6,
                "number": 5
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        [
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            "type": "dice",
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            "type": "dice",
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                "number": 6
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            "type": "dice",
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            "type": "dice",
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            "type": "dice",
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                "faces": 6,
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            "type": "dice",
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                "faces": 6,
                "number": 8
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        [
          {
            "type": "dice",
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              {
                "faces": 6,
                "number": 9
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            "type": "dice",
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              {
                "faces": 6,
                "number": 9
              }
            ],
            "rollable": true
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 6,
                "number": 10
              }
            ],
            "rollable": true
          }
        ],
        [
          {
            "type": "dice",
            "toRoll": [
              {
                "faces": 6,
                "number": 10
              }
            ],
            "rollable": true
          }
        ]
      ],
      "colLabels": [
        "Sneak Attack"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A or B:} (A) {@item Leather Armor|XPHB}, 2 {@item Dagger|XPHB|Daggers}, {@item Shortsword|XPHB}, {@item Shortbow|XPHB}, {@item Arrows (20)|XPHB|20 Arrows}, {@item Quiver|XPHB}, {@item Thieves' Tools|XPHB}, {@item Burglar's Pack|XPHB}, and 8 GP; or (B) 100 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "leather armor|xphb"
          },
          {
            "item": "dagger|xphb",
            "quantity": 2
          },
          {
            "item": "shortsword|xphb"
          },
          {
            "item": "shortbow|xphb"
          },
          {
            "item": "arrows (20)|xphb"
          },
          {
            "item": "quiver|xphb"
          },
          {
            "item": "thieves' tools|xphb"
          },
          {
            "item": "burglar's pack|xphb"
          },
          {
            "value": 800
          }
        ],
        "B": [
          {
            "value": 10000
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "startingProficiencies": {
    "armor": [
      "light"
    ],
    "tools": [
      "{@item Thieves' Tools|XPHB}"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "acrobatics",
            "athletics",
            "deception",
            "insight",
            "intimidation",
            "investigation",
            "perception",
            "persuasion",
            "sleight of hand",
            "stealth"
          ],
          "count": 4
        }
      }
    ],
    "weapons": [
      "simple",
      "Martial weapons that have the {@filter Finesse or Light|items|type=martial weapon|property=finesse;light} property"
    ],
    "toolProficiencies": [
      {
        "thieves' tools": true
      }
    ],
    "weaponProficiencies": [
      {
        "all": {
          "fromFilter": "type=martial weapon|property=light;finesse"
        },
        "simple": true
      }
    ]
  }
}