Knight

CardBMTp. 142014

As an action, you can throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat block) for up to 1 minute or until you use an action to speak the command word again, whereupon it transforms back into a card. The deck defender obeys your spoken commands. If you issue no commands, it takes the Dodge action and moves to avoid danger. The deck defender reverts to a card early if it drops to 0 hit points. Once this property is used, it can't be used again until the next dawn.

Raw data
{
  "set": "Deck of Many Things",
  "face": {
    "href": {
      "path": "decks/BMT/Deck of Many Things/09-knight.webp",
      "type": "internal"
    },
    "type": "image",
    "width": 850,
    "credit": "Vallez Gax",
    "height": 1552
  },
  "name": "Knight",
  "page": 14,
  "__prop": "card",
  "source": "BMT",
  "entries": [
    "As an action, you can throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a {@creature deck defender|BMT} (see {@book chapter 9|BMT|8|Deck Defender} for its stat block) for up to 1 minute or until you use an action to speak the command word again, whereupon it transforms back into a card. The deck defender obeys your spoken commands. If you issue no commands, it takes the {@action Dodge} action and moves to avoid danger. The deck defender reverts to a card early if it drops to 0 hit points. Once this property is used, it can't be used again until the next dawn."
  ]
}