Comet

CardBMTp. 132014

As an action, you can hold this card aloft and call down a fiery meteor to a point you can see within 120 feet of yourself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 6d6 bludgeoning damage and 6d6 fire damage, or half as much damage on a successful save. Once this property is used, it can't be used again until the next dawn.

Raw data
{
  "set": "Deck of Many Things",
  "face": {
    "href": {
      "path": "decks/BMT/Deck of Many Things/12-comet.webp",
      "type": "internal"
    },
    "type": "image",
    "width": 850,
    "credit": "Vallez Gax",
    "height": 1552
  },
  "name": "Comet",
  "page": 13,
  "__prop": "card",
  "source": "BMT",
  "entries": [
    "As an action, you can hold this card aloft and call down a fiery meteor to a point you can see within 120 feet of yourself. Each creature within a 20-foot-radius sphere centered on that point must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes {@damage 6d6} bludgeoning damage and {@damage 6d6} fire damage, or half as much damage on a successful save. Once this property is used, it can't be used again until the next dawn."
  ]
}