As an action, you can hold this card aloft and call down a fiery meteor to a point you can see within 120 feet of yourself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 6d6 bludgeoning damage and 6d6 fire damage, or half as much damage on a successful save. Once this property is used, it can't be used again until the next dawn.
Comet
CardBMTp. 132014
Raw data
{
"set": "Deck of Many Things",
"face": {
"href": {
"path": "decks/BMT/Deck of Many Things/12-comet.webp",
"type": "internal"
},
"type": "image",
"width": 850,
"credit": "Vallez Gax",
"height": 1552
},
"name": "Comet",
"page": 13,
"__prop": "card",
"source": "BMT",
"entries": [
"As an action, you can hold this card aloft and call down a fiery meteor to a point you can see within 120 feet of yourself. Each creature within a 20-foot-radius sphere centered on that point must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes {@damage 6d6} bludgeoning damage and {@damage 6d6} fire damage, or half as much damage on a successful save. Once this property is used, it can't be used again until the next dawn."
]
}