Gate Warden

BackgroundSatOp. 72014
Prerequisite
campaign: Planescape
Skill proficiencies
survival, persuasion
  • Skill Proficiencies:. Persuasion, Survival
  • Languages:. Two of your choice (Abyssal, Celestial, or Infernal recommended)
  • Equipment:. A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set of traveler's clothes, and a pouch containing 10 gp

Feature: Planar Infusion

Living in a gate-town or a similar location steeped you in planar energy. You gain the Scion of the Outer Planes feat. In addition, you know where to find free, modest lodging and food in the community you grew up in.

Suggested Characteristics

The influence of an Outer Plane shapes your perspective. The Gate Warden Personality Traits table suggests traits you might adopt for your character.

d6Personality Trait
1Strange events and otherworldly creatures don't faze me.
2I think in terms of exchange: something for something, nothing for nothing.
3I speak with an unusual cadence.
4I pepper my speech with words or curses borrowed from planar languages.
5I've seen enough to know that you can't take anyone at face value, so I scrutinize everyone.
6I have a superstitious habit I picked up from my gate-town, such as touching iron when I'm nervous or arranging objects in a specific order.

Building a Gate Warden Character

Those who dwell for an extended time near a permanent portal to another plane absorb the essence radiating from the realm beyond. Those influenced by the same plane share similarities in behavior and even physical appearance.

Gate Warden Trinkets

When you make your character, you can roll once on the Gate Warden Trinkets table, instead of on the Trinkets table in the Player's Handbook, for your starting trinket.

Raw data
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  "page": 7,
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    {
      "scion of the outer planes|sato": true
    }
  ],
  "__prop": "background",
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  "entries": [
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        {
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          "type": "item",
          "entry": "Two of your choice (Abyssal, Celestial, or Infernal recommended)"
        },
        {
          "name": "Equipment:",
          "type": "item",
          "entry": "A ring of keys to unknown locks, a blank {@item book|PHB}, an {@item ink pen|PHB} or quill, a bottle of black ink, a set of {@item traveler's clothes|PHB}, and a {@item pouch|PHB} containing 10 gp"
        }
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      "name": "Feature: Planar Infusion",
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        "Living in a gate-town or a similar location steeped you in planar energy. You gain the {@feat Scion of the Outer Planes|SatO} feat. In addition, you know where to find free, modest lodging and food in the community you grew up in."
      ]
    },
    {
      "name": "Suggested Characteristics",
      "type": "entries",
      "entries": [
        "The influence of an Outer Plane shapes your perspective. The Gate Warden Personality Traits table suggests traits you might adopt for your character.",
        {
          "rows": [
            [
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              "Strange events and otherworldly creatures don't faze me."
            ],
            [
              "2",
              "I think in terms of exchange: something for something, nothing for nothing."
            ],
            [
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            ],
            [
              "4",
              "I pepper my speech with words or curses borrowed from planar languages."
            ],
            [
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              "I've seen enough to know that you can't take anyone at face value, so I scrutinize everyone."
            ],
            [
              "6",
              "I have a superstitious habit I picked up from my gate-town, such as touching iron when I'm nervous or arranging objects in a specific order."
            ]
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      "entries": [
        "Those who dwell for an extended time near a permanent portal to another plane absorb the essence radiating from the realm beyond. Those influenced by the same plane share similarities in behavior and even physical appearance.",
        {
          "name": "Gate Warden Trinkets",
          "type": "entries",
          "entries": [
            "When you make your character, you can roll once on the {@item Gate Warden Trinket|SatO|Gate Warden Trinkets} table, instead of on the {@item Trinket|PHB|Trinkets} table in the Player's Handbook, for your starting trinket."
          ]
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  "prerequisite": [
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      "campaign": [
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  "hasFluffImages": true,
  "startingEquipment": [
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      "_": [
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          "special": "ring of keys to unknown locks"
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          "displayName": "blank book"
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        {
          "special": "bottle of black ink"
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        "traveler's clothes|phb",
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  "languageProficiencies": [
    {
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}