Stabilize a Creature

ActionPHBp. 1972014SRD

You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful DC 10 Wisdom (Medicine) check.

A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours.

Raw data
{
  "srd": true,
  "name": "Stabilize a Creature",
  "page": 197,
  "time": [
    {
      "unit": "action",
      "number": 1
    }
  ],
  "__prop": "action",
  "source": "PHB",
  "entries": [
    "You can use your action to administer first aid to an {@condition unconscious} creature and attempt to stabilize it, which requires a successful {@dc 10} Wisdom ({@skill Medicine}) check.",
    "A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain {@condition unconscious}. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after {@dice 1d4} hours."
  ],
  "basicRules": true,
  "reprintedAs": [
    "Help|XPHB"
  ]
}