A Grappled creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against the grapple's escape DC, ending the condition on itself on a success. The condition also ends if the grappler has the Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple's range.
Escape a Grapple
ActionXPHBp. 3672024SRD
Raw data
{
"name": "Escape a Grapple",
"page": 367,
"time": [
{
"unit": "action",
"number": 1
}
],
"srd52": true,
"__prop": "action",
"source": "XPHB",
"entries": [
"A Grappled creature can use its action to make a Strength ({@skill Athletics|XPHB}) or Dexterity ({@skill Acrobatics|XPHB}) check against the grapple's escape DC, ending the {@variantrule Condition|XPHB|condition} on itself on a success. The {@variantrule Condition|XPHB|condition} also ends if the grappler has the {@condition Incapacitated|XPHB} condition or if the distance between the Grappled target and the grappler exceeds the grapple's range."
],
"basicRules2024": true
}